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Author Topic: [WEAPON] Acid Weaponry - Acid Capsule Gun 0.8 - needs playtesting  (Read 10499 times)

niculinux

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Re: [WEAPON] Acid Weaponry - Acid Capsule Gun 0.8 - needs playtesting
« Reply #15 on: August 03, 2014, 09:52:40 am »
Wooo chemica warfare!!!

Seriously, such big clips should provide more round capacity, i'd go for 15 or 20(better). The second type of ammo (the one with red square) may be special, for eg. Flammable (incendiary projectiles) or evaporable, one it strike may resoult in a clud of (colored) toxic smoke! Range may be up to 22-25.  ;)

Offline Aldorn

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Re: [WEAPON] Acid Weaponry - Acid Capsule Gun 0.8 - needs playtesting
« Reply #16 on: August 03, 2014, 02:19:16 pm »
Capsules are nice !

Offline yrizoud

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Re: [WEAPON] Acid Weaponry - Acid Capsule Gun 0.8 - needs playtesting
« Reply #17 on: August 03, 2014, 05:35:19 pm »
The tanks that I drew don't fit well with the idea of throwable capsules, I should have looked more in the ruleset :/
See attached some concepts for 4-slot and 7-slot clips. This may needs some testing for balancing, if the ammo counts need to be changed I'll have to modify the graphics accordingly.

handobjs are tricky, I'll only try when the design of the weapon itself seems "final" :)

edit: I did them anyway since I don't know if I'll have time this week. See the attached zip. I made a single tiny image for the clip in hand and floor, because IMO these don't need to be distinguishable from the battlescape map.
« Last Edit: August 03, 2014, 07:55:16 pm by yrizoud »

Offline the_third_curry

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Re: [WEAPON] Acid Weaponry - Acid Capsule Gun 0.8 - needs playtesting
« Reply #18 on: August 03, 2014, 07:53:57 pm »
The tanks that I drew don't fit well with the idea of throwable capsules, I should have looked more in the ruleset :/
See attached some concepts for 4-slot and 7-slot clips. This may needs some testing for balancing, if the ammo counts need to be changed I'll have to modify the graphics accordingly.

handobjs are tricky, I'll only try when the design of the weapon itself seems "final" :)

I think that just the single can would be best; each canister can be said to hold enough acid for multiple shots with the advanced acid canister holding less due to the extreme strength of the acid.

I'm still playing around with the weapon a bit, including the clipsize, so I'd hate to have to ask you for a redesign every time I started making adjustments. With a single can, it can just be assumed that the gun doesn't have to empty out the whole capsule to produce an acid shot.

Offline the_third_curry

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Re: [WEAPON] Acid Weaponry - Acid Capsule Gun 0.8 - needs playtesting
« Reply #19 on: August 05, 2014, 04:41:26 am »
Anyone try it out yet?

Offline guille1434

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Re: [WEAPON] Acid Weaponry - Acid Capsule Gun 0.8 - needs playtesting
« Reply #20 on: August 05, 2014, 07:26:47 am »
Very well done graphics!  8)

niculinux

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Re: [WEAPON] Acid Weaponry - Acid Capsule Gun 0.8 - needs playtesting
« Reply #21 on: August 05, 2014, 10:29:07 am »
[...]
See attached some concepts for 4-slot and 7-slot clips. This may needs some testing for balancing, if the ammo counts need to be changed I'll have to modify the graphics accordingly.
[...]

Sorry, i meant capsules!! (Cans in the first post)-.- let'save theclips idea for another mod;)
« Last Edit: August 05, 2014, 10:31:03 am by niculinux »

Offline the_third_curry

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Re: [WEAPON] Acid Weaponry - Acid Capsule Gun 0.8 - needs playtesting
« Reply #22 on: August 06, 2014, 09:10:09 pm »
I got the HANDOBs working and they look nice, but for some reason the FLOOROBs refuse to function and I'm out of ideas as to why. The game crashes whenever it tries to display one of them. If I can get those working, then the capsule gun should be ready for 1.0. The code and the images I'm trying to use for the FLOOROBs are attached below. Does anyone see what's wrong?

Spoiler:
items: 
  - type: STR_ACID_CAPSULE_GUN
    requires: STR_ACID_CAPSULE_GUN
    size: 0.3
    costSell: 5000
    weight: 17
    bigSprite: 300
    floorSprite: 303
    handSprite: 390
    bulletSprite: 6
    fireSound: 67
    compatibleAmmo:
      - STR_BASIC_ACID_CAPSULE_PACK
      - STR_ADVANCED_ACID_CAPSULE_PACK
    accuracySnap: 75
    accuracyAimed: 105
    tuSnap: 50
    tuAimed: 70
    battleType: 1
    twoHanded: true
    invWidth: 2
    invHeight: 3
    recoveryPoints: 0
    armor: 80
    attraction: 1
    maxRange: 20
    listOrder: 5910
  - type: STR_BASIC_ACID_CAPSULE_PACK
    requires: STR_BASIC_ACID_CAPSULE_PACK
    size: 0.2
    costSell: 500
    weight: 7
    bigSprite: 301
    floorSprite: 304
    handSprite: 398
    hitSound: 19
    hitAnimation: 46
    power: 140
    damageType: 8
    clipSize: 11
    battleType: 2
    invWidth: 2
    recoveryPoints: 0
    attraction: 1
    listOrder: 5911
  - type: STR_ADVANCED_ACID_CAPSULE_PACK
    requires: STR_ADVANCED_ACID_CAPSULE_PACK
    size: 0.2
    costSell: 700
    weight: 10
    bigSprite: 302
    floorSprite: 305
    handSprite: 398
    hitSound: 19
    hitAnimation: 46
    power: 400
    damageType: 8
    clipSize: 4
    battleType: 2
    invWidth: 2
    recoveryPoints: 0
    attraction: 1
    listOrder: 5912
ufopaedia:
  - id: STR_ACID_CAPSULE_GUN
    type_id: 4
    section: STR_WEAPONS_AND_EQUIPMENT
    text: STR_ACID_CAPSULE_GUN_UFOPEDIA
  - id: STR_BASIC_ACID_CAPSULE_PACK
    type_id: 4
    section: STR_WEAPONS_AND_EQUIPMENT
    text: STR_BASIC_ACID_CAPSULE_UFOPEDIA
  - id: STR_ADVANCED_ACID_CAPSULE_PACK
    type_id: 4
    section: STR_WEAPONS_AND_EQUIPMENT
    text: STR_ADVANCED_ACID_CAPSULE_UFOPEDIA
research:
  - name: STR_ACID_CAPSULE_GUN
    cost: 250
    points: 30
    dependencies:
    - STR_CELATID_AUTOPSY
    listOrder: 602
  - name: STR_BASIC_ACID_CAPSULE_PACK
    cost: 10
    points: 5
    dependencies:
    - STR_ACID_CAPSULE_GUN
    listOrder: 603
  - name: STR_ADVANCED_ACID_CAPSULE_PACK
    cost: 50
    points: 15
    dependencies:
    - STR_ACID_CAPSULE_GUN
    listOrder: 604
manufacture:
  - name: STR_ACID_CAPSULE_GUN
    category: STR_WEAPON
    requires:
      - STR_ACID_CAPSULE_GUN
    space: 4
    time: 450
    cost: 140000
    requiredItems:
      STR_ALIEN_ALLOYS: 10
  - name: STR_BASIC_ACID_CAPSULE_PACK
    category: STR_AMMUNITION
    requires:
      - STR_BASIC_ACID_CAPSULE_PACK
    space: 2
    time: 75
    cost: 2000
  - name: STR_ADVANCED_ACID_CAPSULE_PACK
    category: STR_AMMUNITION
    requires:
      - STR_ADVANCED_ACID_CAPSULE_PACK
    space: 2
    time: 125
    cost: 3500
    requiredItems:
      STR_ALIEN_ALLOYS: 2
extraSprites:
  - type: BIGOBS.PCK
    files:
      300: Resources/AcidWeaponry/Acid_Capsule_Gun_BIGOB.gif
      301: Resources/AcidWeaponry/Basic_Acid_BIGOB.gif
      302: Resources/AcidWeaponry/Advanced_Acid_BIGOB.gif
  - type: FLOOROBS.PCK
    files:
      303: Resources/AcidWeaponry/Acid_Capsule_Gun_FLOOROB.gif
      304: Resources/AcidWeaponry/Basic_Acid_FLOOROB.gif
      305: Resources/AcidWeaponry/Advanced_Acid_FLOOROB.gif
  - type: HANDOB.PCK
    files:
      390: Resources/AcidWeaponry/AcidCapsuleGunHANDOB/
      398: Resources/AcidWeaponry/AcidCapsulePackHANDOB/
extraSounds:
  - type: BATTLE.CAT
    files:
      67: Resources/AcidWeaponry/Sound/AcidFire.wav
extraStrings:
  - type: en-US
    strings:
      STR_ACID_CAPSULE_GUN: Acid Capsule Gun
      STR_ACID_CAPSULE_GUN_UFOPEDIA: "The acid capsule gun is an effective but cumbersome weapon that functions by launching powerful, corrosive acids from individual capsules.  Its design is based upon Celatid research."
      STR_BASIC_ACID_CAPSULE_PACK: Basic Acid Capsule Pack
      STR_BASIC_ACID_CAPSULE_UFOPEDIA: "The Basic Acid Capsule Pack contains 7 capsules of acid, each with the approximate power of a Celatid acid spit."
      STR_ADVANCED_ACID_CAPSULE_PACK: Advanced Acid Capsule Pack
      STR_ADVANCED_ACID_CAPSULE_UFOPEDIA: "The Advanced Acid Capsule Pack contains 4 thickly-armored alien alloy capsules of highly concentrated acid.  The acid in each capsule is powerful enough to dissolve nearly anything it touches, organic or otherwise."
  - type: en-GB
    strings:
      STR_ACID_CAPSULE_GUN: Acid Capsule Gun
      STR_ACID_CAPSULE_GUN_UFOPEDIA: "The acid capsule gun is an effective but cumbersome weapon that functions by launching powerful, corrosive acids from individual capsules.  Its design is based upon Celatid research."
      STR_BASIC_ACID_CAPSULE_PACK: Basic Acid Capsule Pack
      STR_BASIC_ACID_CAPSULE_UFOPEDIA: "The Basic Acid Capsule Pack contains 7 capsules of acid, each with the approximate power of a Celatid acid spit."
      STR_ADVANCED_ACID_CAPSULE_PACK: Advanced Acid Capsule Pack
      STR_ADVANCED_ACID_CAPSULE_UFOPEDIA: "The Advanced Acid Capsule Pack contains 4 thickly-armored capsules of highly concentrated acid.  The acid in each capsule is powerful enough to dissolve nearly anything it touches, organic or otherwise."

Offline ivandogovich

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Re: [WEAPON] Acid Weaponry - Acid Capsule Gun 0.8 - needs playtesting
« Reply #23 on: August 06, 2014, 09:42:49 pm »
you don't define Inventory Height (for the capsules).  Try adding that. :)

Offline Harald_Gray

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Re: [WEAPON] Acid Weaponry - Acid Capsule Gun 0.8 - needs playtesting
« Reply #24 on: August 06, 2014, 09:45:04 pm »
I'd say the problem is this line:
Code: [Select]
  - type: FLOOROBS.PCK
You have to use this:
Code: [Select]
  - type: FLOOROB.PCK

Offline the_third_curry

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Re: [WEAPON] Acid Weaponry - Acid Capsule Gun 0.8 - needs playtesting
« Reply #25 on: August 06, 2014, 11:09:46 pm »
I'd say the problem is this line:
Code: [Select]
  - type: FLOOROBS.PCK
You have to use this:
Code: [Select]
  - type: FLOOROB.PCK

All that looking for one letter. Runs fine now. Expect an update soon.

you don't define Inventory Height (for the capsules).  Try adding that. :)

That should just default to 1 according to the Ruleset Reference.

niculinux

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Re: [WEAPON] Acid Weaponry - Acid Capsule Gun 0.8 - needs playtesting
« Reply #26 on: August 30, 2015, 11:51:04 pm »
Should update for latest nightlies support. In the meantime, here's italian translation:

Code: [Select]
  - type: it-It
    strings:
      STR_ACID_CAPSULE_GUN: Cannone a capsule acide
      STR_ACID_CAPSULE_GUN_UFOPEDIA: il cannone a capsule acide è un'arma efficace, ma ingombrante che spara potenti proiettili pieni d'acido corrosivo contenuti in capsule. Il suo design si basa sui risultati della ricerca sulla creatura chiamata "celatide".
      STR_BASIC_ACID_CAPSULE_PACK: Confanetto di capsule acide
      STR_BASIC_ACID_CAPSULE_UFOPEDIA: " ogni confanetto di base di capsule acide contiene 7 capsule, ciascuna con una potenza che si avvicina all'emissione di acido del Celatide.
      STR_ADVANCED_ACID_CAPSULE_PACK: Confanetto avanzato di capsule acide
      STR_ADVANCED_ACID_CAPSULE_UFOPEDIA: il confanetto avanzato di capsule acide  contiene 4 capsule camiciate in uno spesso strato di metallo contenenti acido altamente concentrato.  L'acido contenuto in ogni capsula è sufficentemente potente a dissolvere quasi qualunque cosa esso tocchi, organica o meno.