With some chance, each of the alien retaliation missions will end not with a troop landing on the player's base, but with a bomb or missile strike on the base, during which the base modules may be destroyed. Of course, as with a normal retaliation mission, the aliens must first locate the player's base.
During the bombing mission, the player's base is attacked by a UFO of the usual kind. Depending on its type, the strength of the bomb will vary.
During a missile strike, the player's base is attacked by a very fast missile, a new type of UFO that is almost impossible to shoot down. It also has several variations in the strength of the damage it inflicts on the player's base.
Defense with air defense systems will now become more relevant.
Requires: -
OpenXcom Extended version 7.11.1 or higher
OR
Brutal-OXCE version 8.0.2 or higher.
-
The X-Com Files mod version 3.2 or higher.
Recommended for use with: -
X-Com Files: Damaged Facilities submod any version, which adds destroyed versions of all base modules.
-
X-Com Files: Realistic Air Defence Systems submod any version, which adds new firing and reloading mechanics to air defense systems.
Compatibility: - There may be problems with submods modifying alien retaliation missions.
Notes: - You can activate this submod at any stage of your game.
Download link: -
https://mod.io/g/openxcom/m/x-com-files-air-raidsLanguages:
- english (en-US)
- russian (ru)
If you speak English well, please suggest a more correct translation of the strings that are displayed to the player.Changelog: