The map pack is coming along. As well as the alien crafts I now have several new terror site maps that I'm hoping to add to the mix.
However after building this map I realized that I may have created a problem with the layout:
I don't accidentally want to softlock the game by having aliens hidden underneath the waves.
What happens if an alien or X-Com soldier falls onto this water tile from above?
Also to prevent some of the terrain from being destroyed I gave it an armor value of 255 and DeathId matching its own number. I'm hoping that this will this be enough to assure the walkways/etc don't get destroyed preventing proper navigation of the map.
Here is the tile terrain configuration for OFFSHORE, the custom terrain files are included in the .zip.
- SEA
- CARGO1_ARMORED
- CARGO2_ARMORED
- XBITS
- CARGO3_ARMORED
- GRUNGE4_PIPES_NO_REC_ARMORED
- MOSTLY_PIPES_ARMORED
And here are the map files for the curious, it is currently untested ingame so please let me know if anything goes wrong:
Offshore Rig (V0-46).zip