aliens

Author Topic: [ENEMIES] Men in Black 4.5 | Cover 2.3.2 | Gazer 1.9.1 | Anthropod 1.5.2  (Read 176811 times)

Offline Meridian

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Re: [ENEMIES] Men in Black 4.5 | Cover 2.3.1 | Gazer 1.9 | Anthropod 1.5.1
« Reply #255 on: November 15, 2020, 09:33:26 pm »
I'm trying to use the Waspite mod, but get this error:

[15-11-2020_15-53-13]   [WARN]   disabling mod with invalid ruleset: cover_alien
[15-11-2020_15-53-13]   [ERROR]   failed to load 'Alien Waspite'; mod disabled
Error for 'CYBERMITE_WEAPON': offset '-3' has incorrect value in set 'BIGOBS.PCK' at line 30

How can I fix it?

Replace the negative numbers with positive:
    -1 to 61
    -2 to 60
    -3 to 59
    -4 to 58
    -5 to 57


More info: https://www.ufopaedia.org/index.php/Ruleset_Reference_Nightly_(OpenXcom)#Negative_indices_and_cross-referencing_other_mods

Offline robin

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Re: [ENEMIES] Men in Black 4.5 | Cover 2.3.1 | Gazer 1.9 | Anthropod 1.5.1
« Reply #256 on: November 15, 2020, 10:31:30 pm »
Replace the negative numbers with positive:
    -1 to 61
    -2 to 60
    -3 to 59
    -4 to 58
    -5 to 57
i haven't included the sprites so the following syntax is needed:
Code: [Select]
bigSprite: { mod: xcom1, index: 60 }
anyway i uploaded the fixed versions. let me know if the problem persists.

Offline col_w

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Re: [ENEMIES] Men in Black 4.5 | Cover 2.3.2 | Gazer 1.9.1 | Anthropod 1.5.2
« Reply #257 on: November 20, 2020, 12:24:05 am »
Meridian, robin - thanks both, the Waspite mod now loads properly.

Offline Fizztron

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Re: [ENEMIES] Men in Black 4.5 | Cover 2.3.2 | Gazer 1.9.1 | Anthropod 1.5.2
« Reply #258 on: March 03, 2023, 08:20:34 am »
MINDBLOWINGLY good work on the new aliens!!!!!!

Capture's the orignal game's look perfectly, how did you do it by the way?

Also is there any way to mod out the MIB faction and just keep the aliens?