Author Topic: Roman Armors Expanded, Submod?  (Read 365 times)

Offline Lothalt

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Roman Armors Expanded, Submod?
« on: April 10, 2023, 02:43:13 pm »
Hello, I've been enjoying the mod for a long time now, and I'm very impressed how much content there is to explore. Maybe I can contribute in adding some more?

I've recently started the new game in N4.0.2 with Pacific bonus Hero for the start bonus and it looks like they can potentially roll good voodoo.
So I like the idea of PYROMAN Roman style armor that adds to voodoo power, but i didn't like the looks of next in line CRUSADER armor that much. I thought it would be cool to continue the Roman style theme, so I've change the sprite and paperdoll Body507 and Body517 to attached HeavyRoman variant, that merges the two  8)

I've also done plasticRoman variant using some existing graphics to do a approximately DOOM2 tech level for the Roman style armor with voodoo power bonus and shield option, but there is to much of arcane knowledge in OpenXCOM modding required for me to do a proper submod for that, and I don't want to break anything with this gigantic research tree.

So I'll just leave the graphic files here and maybe someone could do a proper submod from this.
The quality may not be good though, especially with sprites lightning/shading  ::).