I will say what i understand from this topic up to this point: Someone made changes to base engine and dubbed it Brutal-OXCE. When he was told that his engine is not compatible with XPiratez he started topic on forum to ask "why its not compatible". When he was told reasons the answer was "hey, my mod can do that, you just have to set it".
Well, from my perspective this summary mispresents my intentions to have created this thread.
The thing to which I said "hey, my mod can do that, you just have to set it" was the suggestion of having smarter and not so smart enemies at the same time. The default-setting, where all enemies become smarter doesn't need anyone to set up anything.
This new alternative client offers new options that modders can make use of, if they want. If they don't want to, this is absolutely fine.
Other than that I was asking for unintentional behaviour or things not working at all. The damsels issue was brought up. After being told how to reproduce it, I checked and noticed that a previous change, like the removal of blindfire, must already have fixed it.
The other issue that was brought up was balance. It's obvious that the highest difficulty-level was balanced against the base-AI. So I suggested using a lower difficulty. I tried it out myself and considered it quite playable on the 2nd difficulty-level.
So for my intents and purposes, all known real issues, which according to my information were pre-priming grenades that have a flag to go off in the inventory and ignoring the ignoredByAI-flag, are resolved. If someone asked me, whether they can play X-Piratez on Brutal-OXCE, my answer would be. "Yes. However, I recommend using a lower difficulty-level than what you are used to because the mod was balanced around base-AI and might be too difficult otherwise. And if you run into any issues, where you think something is not working as intended, please report it to me, so I can take care of it. Ideally provide a save-game so I can quickly reproduce and have something to test my fix for it."