Ok, so how about a scanner that doesn't require motion to detect then? Like XPiratez has dogs that can use smell as motion scanner which is a bit weird.
That's basically just a cheat, isn't it.
That’s basically an extension for the model of senses and environment.
Currently there are what — vision, nightvision, psiVision, plus quirky magic sense of motion detector and proximity mine? Okay, let’s add hearing and smell — it makes sense, after all. But then, there are water and hybrid rulesets, maybe electrolocation for sharks and
shark accessories specialized devices that would sense things through some walls, but not others?
But that’s direct unit-to-unit. Not how the
dogs work most of the time. Perhaps moving units could leave tracks for subsets of senses — some human-visible, some dog-“visible” (aura imprints?), as extra decals much like fire and smoke, some in the air and some tied to floor and walkable objects (and destroyed with them)?
If that’s where development goes — cool, but at some point this model will need better unification than more fields like
psiVision /
psiCamouflage (e.g. arrays of senses/signatures with different properties, much like damage types/resistances, and motion detector “seeing” a more volatile type of tracks), if only to avoid excessive growth and spaghetti-fication of code. The sooner, the better, obviously.