aliens

Author Topic: Mod idea : "Protection shield"  (Read 14195 times)

Offline Aldorn

  • Commander
  • *****
  • Posts: 750
    • View Profile
Re: Mod idea : "Protection shield"
« Reply #15 on: June 06, 2014, 10:53:48 am »
Up

(Warboy if you hear me... ::))

Offline Warboy1982

  • Administrator
  • Commander
  • *****
  • Posts: 2333
  • Developer
    • View Profile
Re: Mod idea : "Protection shield"
« Reply #16 on: June 08, 2014, 03:57:33 pm »
it'd have to be an armor type, as currently hand-held items cannot affect stats or armor.

Offline LouisdeFuines

  • Commander
  • *****
  • Posts: 586
    • View Profile
Re: Mod idea : "Protection shield"
« Reply #17 on: June 08, 2014, 07:24:48 pm »
I love the idea about the shield. :-)

Offline Nightwolf

  • Captain
  • ***
  • Posts: 70
    • View Profile
Re: Mod idea : "Protection shield"
« Reply #18 on: June 10, 2014, 11:13:56 am »
Yeah, i like it too :)

Offline Jstank

  • Colonel
  • ****
  • Posts: 247
  • 100% Un-Professional XCOM Lets Player
    • View Profile
    • FINAL MOD PACK LP OUT SOON NOW RECRUITING! SIGN UP TODAY!
Re: Mod idea : "Protection shield"
« Reply #19 on: June 10, 2014, 11:48:05 am »
I like it!

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11408
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Mod idea : "Protection shield"
« Reply #20 on: June 17, 2014, 11:12:31 pm »
I remember such stat-granting objects being discussed on IRC. I believe the conlusion was to make a belt-sized object (4x1) that wouldn't be detachable while on mission.

The problem: someone has to code in the rules for stopping the player from removing the belt.

Naturally, we're not talking a real shield here, but possibly some sort of a force field.

Offline kkmic

  • Commander
  • *****
  • Posts: 582
  • Undefined
    • View Profile
Re: Mod idea : "Protection shield"
« Reply #21 on: June 18, 2014, 09:48:38 am »
Why not remove it? It is a piece of equipment or not?

Offline Jstank

  • Colonel
  • ****
  • Posts: 247
  • 100% Un-Professional XCOM Lets Player
    • View Profile
    • FINAL MOD PACK LP OUT SOON NOW RECRUITING! SIGN UP TODAY!
Re: Mod idea : "Protection shield"
« Reply #22 on: June 18, 2014, 10:10:36 am »
Modified combat armor code. Then modify sprites to show man in combat armor carrying shield.

items:
  - type: STR_TOWERSHIELD_ARMOR
    size: 0.8
    costBuy: 10000
    costSell: 5000
    listOrder: 10499
  - type: STR_CORPSE_TOWERSHIELD_ARMOR
    name: STR_CORPSE
    weight: 24 <--- make it weigh more.
    bigSprite: 64 <---don't know what all this stuff is...
    floorSprite: 77
    invWidth: 2
    invHeight: 3
    armor: 30 <---change this number to higher, say 100
    recover: false
armors:
  - type: STR_TOWER_SHILED_UC
    spriteSheet: XCOM_4.PCK
    spriteInv: MAN_4
    corpseItem: STR_TOWER_SHIELD__ARMOR
    storeItem: STR_TOWER_SHIELD_ARMOR
    loftemps: 3
    frontArmor: 30<--- change to 200
    sideArmor: 30
    rearArmor: 20
    underArmor: 20
    damageModifier:
      - 1.0 <-- Whichever one of these is the front change to .5
      - 1.0
      - 0.8
      - 1.0
      - 1.0
      - 1.0
      - 0.9
      - 1.0
      - 1.1
      - 1.0

That would be roughly how you do it. I only know what the fun numbers mean. The rest is dribbly drew..

niculinux

  • Guest
Re: Mod idea : "Protection shield"
« Reply #23 on: June 18, 2014, 10:22:45 am »
Sorry, but i don't think it may fit to the game, unless we are playing an hooligan simulator!! :D

Sry again just a joke  ;)

Offline davide

  • Commander
  • *****
  • Posts: 565
    • View Profile
Re: Mod idea : "Protection shield"
« Reply #24 on: June 18, 2014, 10:31:06 am »
 ::)

Offline moriarty

  • Commander
  • *****
  • Posts: 1421
    • View Profile
    • Luke's OX mod site
Re: Mod idea : "Protection shield"
« Reply #25 on: June 18, 2014, 11:07:40 am »
it'd have to be an armor type, as currently hand-held items cannot affect stats or armor.

soooo.... when?  ;)