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Author Topic: [DONE] Starting conditions on globe textures  (Read 1101 times)

Offline Meridian

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[DONE] Starting conditions on globe textures
« on: September 10, 2019, 10:26:43 pm »
I can probably add startingConditions based on globe textures, I'll check later.

Done.

Syntax:

Code: [Select]
globe:
  textures:
    - id: 4
      startingCondition: MYCOND1
    - id: 7
      startingCondition: MYCOND2

Test build: https://lxnt.wtf/oxem/builds//Extended/Extended-5.6.3-629a8f729-2019-09-10-win64.7z
« Last Edit: February 02, 2023, 10:45:15 am by Meridian »

wcho035

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Re: Starting conditions on globe textures
« Reply #1 on: September 11, 2019, 12:24:58 am »
Meridian, again many thanks, I check it out tonight!

wcho035

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Re: Starting conditions on globe textures
« Reply #2 on: September 11, 2019, 07:41:13 pm »
Hi Mr Meridian, confirm that your code work superbly. Again, many thanks!

(You know come to think of it, this starting condition can also be apply on base structures on the starting base. Like Surface base, which is forbidden and then the same for sea base.)
« Last Edit: September 11, 2019, 07:48:08 pm by wcho035 »