Manors have been nerfed for two versions now, so presumably your experience will improve with 2.8.
tho reinforcements can spawn on them and kill them before they even get a turn
Er, what? Manor reinforcements have had 'minTurn: 3' for as long as I recall. Granted, I went from 2.1 to 2.5, so maybe 2.3 had different values.
i think it causes reinforcements to spawn constantly
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not sure if theirs some sort of balancing that makes more manors spawn because of my high monthly score or something ?
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also i had one where i got reinforcements literally every 2 turns ? this is just a theory but i think mass explosives and trigger them to spawn.
Reinforcements have no such hidden mechanics. They have a fixed minimum turn, a fixed chance of showing up per turn, a fixed number of 'waves' and (mostly) fixed directions these waves come from.
i often get 25-32+ manors in vet difficulty before 1999
Praise Solarius, for now manors don't evolve immediately and don't spawn so much.
Although you used to have a 4*3*8% chance to get one, so an average of one per month for 15 months before 1999. Getting 25+ means you got unlucky.
bonus dose anyone have any tips on dealing with napalm nades ? the AP usage of a fire extinguisher is really high and it can knock out units and sap AP.
Chemweapon extinguisher clips. Though being on fire is not too bad. Kinda like heavy fatal wounds, 5-10 damage per turn, mitigated by resistance and with pretty good chances of going out on its own. Better chances in fire-resistant armour.
i LOVE the x files mod its amazing but god the 30 mig manors that spawn 70-100 units in 1998 sap my fkin soul
You'll be seeing more tier 1 manors now, which 'only' have ~50 enemies plus maids.