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Author Topic: [submod]Submod list for XCF  (Read 22905 times)

Offline Juku121

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Re: [submod]Submod list for XCF
« Reply #45 on: December 08, 2023, 12:16:22 pm »
Tha hangars make bases less cramped. It does have an effect on balance, but how much is dependent on how fully you normally build up your bases.

All of these can be added mid-game without ill effects, as far as I know.

And what's the point of reporting issues if nobody notices? :D I mean, I did the fixes because they were excessively easy and I was already invested in finding out why the mods didn't work, not because I felt any obligation to do so. If the mod authors do their own fixes, all the better. But many don't read this forum here, I think.

Offline Kozinsky

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Re: [submod]Submod list for XCF
« Reply #46 on: December 10, 2023, 11:46:57 am »
Hanger Expansion Mod - Bigger hangars (two and four craft). Author: Biggieboy / 0xEBJC.
Not "two and four", but "two and eight".

Offline Juku121

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Re: [submod]Submod list for XCF
« Reply #47 on: December 10, 2023, 11:56:01 am »
Yeah, I don't know what I was thinking when I wrote that. Fixed.

Offline varajo411

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Re: [submod]Submod list for XCF
« Reply #48 on: December 23, 2023, 08:56:17 pm »
Juku121 can you add stupid mongron submod to the list

Offline Juku121

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Re: [submod]Submod list for XCF
« Reply #49 on: December 27, 2023, 12:27:04 am »
Done, and the surrender minimod, too.

Just to check, was it really yours, Solarius? Don't want to accidentally slander you. :P If it was, I imagine it's some sort of joke mod or proof-of-concept?

I'd kinda like to link to a more reputable source instead of a random forum post, so if there's one, I'd be happy to use it.

Offline Solarius Scorch

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Re: [submod]Submod list for XCF
« Reply #50 on: December 27, 2023, 12:31:32 am »
Done, and the surrender minimod, too.

Just to check, was it really yours, Solarius? Don't want to accidentally slander you. :P If it was, I imagine it's some sort of joke mod or proof-of-concept?

I'd kinda like to link to a more reputable source instead of a random forum post, so if there's one, I'd be happy to use it.

Sorry, which one?

If you mean the surrender mod, then it's not mine, I don't even know what it does. Some mod which makes all units able to surrender? That's not me.

Offline Juku121

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Re: [submod]Submod list for XCF
« Reply #51 on: December 27, 2023, 12:35:08 am »
No, this one, with the crazy Mongorns. Says it's yours in the metadata and all.

Also, I checked and the new MWEP integration is still not fixed on the wrong indexing front. Probably works via lazy loading, but might produce some odd effects. I even saw some weirdness with the basic default 'grenade' handob a little while back. Someone should probably tell the author on the mod portal, or something.

Offline Solarius Scorch

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Re: [submod]Submod list for XCF
« Reply #52 on: December 27, 2023, 12:39:00 am »
No, this one, with the crazy Mongorns. Says it's yours in the metadata and all.

Ah yeah, I am 99% this one is mine. I vaguely remember making something like this.

Offline Juku121

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Re: [submod]Submod list for XCF
« Reply #53 on: December 27, 2023, 12:41:53 am »
'Kay, then it's listed as it should be. You don't have a better source for it any more, I guess?

Offline Solarius Scorch

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Re: [submod]Submod list for XCF
« Reply #54 on: December 27, 2023, 01:11:45 am »
'Kay, then it's listed as it should be. You don't have a better source for it any more, I guess?

No, it was a 2 minutes thing, on a private request. I've never intended for it to be published (although I don't really mind).

Offline Abyss

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Re: [submod]Submod list for XCF
« Reply #55 on: December 27, 2023, 03:09:19 pm »
A mode where mongorns have a chance of possessing a throwable rock in their hand?
No that kind of submod yet?

Offline Juku121

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Re: [submod]Submod list for XCF
« Reply #56 on: December 27, 2023, 03:14:32 pm »
I suppose you can make a request to Solarius. :P Might take a little more than two minutes, but not much.

Offline Abyss

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Re: [submod]Submod list for XCF
« Reply #57 on: January 01, 2024, 11:05:46 pm »
I suppose you can make a request to Solarius. :P Might take a little more than two minutes, but not much.
It was suggested a while ago. Maybe 3-4 years or so)
I think the issue is not solely adding rocks to mongorn maps, but rather having rocks in XCF at all. Imagine power-suit X-COM guys throwing rocks at aliens, instead of using bullets. 

Offline HelmetHair

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Re: [submod]Submod list for XCF
« Reply #58 on: January 01, 2024, 11:31:57 pm »
It was suggested a while ago. Maybe 3-4 years or so)
I think the issue is not solely adding rocks to mongorn maps, but rather having rocks in XCF at all. Imagine power-suit X-COM guys throwing rocks at aliens, instead of using bullets.

Bro, I'm so down to see a team of armor suited hooligans using sticks and rocks to dissuade the alien menace. I think a lesson in humility that perhaps fucking with the planet with a monkey infestation is almost a textbook case of *"fuck around and find out"*.

:)

Offline NazarTyagun

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Re: [submod]Submod list for XCF
« Reply #59 on: January 23, 2024, 03:12:27 pm »
now the mod Untouchable doesn't work for some reason, error about number of corpse and armor size )