A couple of 'bugs' or rather something more mild - loose ties/exploits/inconveniences.
1. Apoc equipment system.
When you equip people from base's Soldiers screen, IF a soldier is onboard craft, the game fails to move the equipment you have just given to that soldier onboard craft, therefore your changes are not put in effect. Therefore you're forced to take all the crew off the ships, which is a lot of extra clicking...
Well, that was not part of the "minimum" proposal:
https://openxcom.org/forum/index.php/topic,10452.msg145360.html#msg145360(The game moves equipment only if a soldier is added to a craft or removed from a craft.)
EDIT: and also when Craft Equipment GUI is opened, it tries to add what's missing
Anyway, even if it was requested, it can't be done without changing a lot internally.
What I can do though, is remove all soldiers from all craft before entering the Inventory, remember where they were assigned, and try to assign them back after leaving the Inventory.
This should work in an average case, but of course there are corner cases:
- if you increase anyone's armor size from 1x1 to 2x2 while in the Inventory, all saved "soldier deployment previews" on all craft will be reset
- if the armor change will be in conflict with craft limits after leaving the Inventory (e.g. allowed number of small units, allowed number of large units, etc.) the game will NOT assign a soldier back and silently ignore it (no info popup for the player)
Is this acceptable?