Cheers. You may have wanted a review from someone who understands the mechanics of XCF well. Well, i tested it.
Now Tier 1 enemies done, difficulty 4/5, no ironman (test purposes), a couple of cults are terminated, stuck with cyberweb)
20 hrs total. I've got much to say.
BAI with aggression level 2 and fair conditions (can fire into fog of war, but doesn't cheat to see my units in dark)
It really looks nice, except that level design has been done for dumb AI.
1) Enemy uses grenades alot. I would suggest make one more option that regulates that.
Explanation: due to some circumstances, grenade-toss mechanics in OXCE are very different from shooting.
The probability of getting it under the foot doesn't rely on range, but only on some basic chance.
E.g. you can shoot 10 times and all miss, but you toss the grenade and it gets to the target's foot.
That works both ways, ofc.
2) Enemy uses arc weapons very nice, making it from-the-cover support. Just fantastic, I liked that.
The trouble here is that enemy are spread through the map and thus see you from turn 1, while you have to locate the distant archer.
3) Overall, enemies, when you are in fog of war, tend to rush you with all they've got. But, they prefer to use the ant patterns, running turn after turn from the same way. Some randomization of waypoints may be useful.
4) Melee enemies, all like one, just rush on you no matter what. Short range enemies, too. That's sometimes fun, sometimes boring.
I would suggest setting sort of rush aura when certain amount of units rushes with initiator, while others do other stuff.
Battles are now 5-10 turns max.
5) Overall, straight-forward approach for most cases BAI uses is a good alternative for Dumb-AI, but it's too punishing, if enemies are too large in quantities
6) Same time, straight-forward approach for other cases is just easy victory.
I have no idea what aggression 3 will be like, and don't want to check. In counter to that, I will switch to aggression level 1.
And then, I will take some of your time to specify the option "inherit aggression levels from modder", I have a little idea of how to make same mod work slightly better with BAI, while stay compatible to OXCE.
Resume It was almost ok to fight on diff4 with BAI, and no signs of loss are up to date (scores are high and soldier population is growing).. Yet with savescumming.