Author Topic: X-com medieval  (Read 2694 times)

Offline Paulwoodgate1

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X-com medieval
« on: December 09, 2022, 02:16:03 am »
Just wondered if any modders are going to do a total medieval conversion?
I am playing Fantasy atm and loving it.
I would love a full on Fantasy conversion without any future tech, like a castle style base and horses etc. It could have all the magic and even big flying creatures as crafts.
If I knew how I would do it myself.

Offline Solarius Scorch

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Re: X-com medieval
« Reply #1 on: December 09, 2022, 03:25:15 pm »
There were some attempts (Luke83 started such a project several eons ago), and some other modders also mentioned such ideas, but nothing substantial has ever materialised.

Here's a hint: when I started modding, I didn't know how to do anything either. ;) But this community is very helpful and it's not hard to get started.

Offline Yankes

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Re: X-com medieval
« Reply #2 on: December 09, 2022, 04:29:54 pm »
I recall that one mod that have Fantasy themes (guns vs magic).

Aside there is WH 40k mod that is Medieval up to 11 :D

Offline Paulwoodgate1

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Re: X-com medieval
« Reply #3 on: December 11, 2022, 01:09:11 am »
Ok cool, thank you

Offline b

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Re: X-com medieval
« Reply #4 on: December 20, 2022, 12:06:06 am »
Luke83 has started FOXC.   There are some units and tiles:



« Last Edit: December 20, 2022, 01:05:20 am by b »

Offline Yankes

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Re: X-com medieval
« Reply #5 on: December 20, 2022, 12:59:21 am »
This image is missing burning blade :D

Offline b

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Re: X-com medieval
« Reply #6 on: December 22, 2022, 09:38:28 am »
This image is missing burning blade :D
A burning blade / flame sword has been planned for decades as seen in the ancient images.  Incendiary (I) swords and Armor Piercing (AP) swords are expected, but I would also be interested to see a High Explosive (HE) sword.  Would a vorpal blast radius backfire on the wielder?