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Author Topic: Rationalising my Fleet  (Read 7879 times)

Offline Charly1

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Rationalising my Fleet
« on: November 18, 2022, 01:59:51 am »
Hello

I have 6 bases, three in the North (Europe USA and Asia), three in the south (South America, Africa, Austrailia).

5 have an interrceptor and Humvee
The northern ones have An Osprey or Kitsune.
I also have one car

I am building 3 SkyRaiders for the southern Hemisphere bases, and Ill guess Ill get 2 Sky Rangers for the Northern bases (with the Kitsune acting as an interceptor and transport for the time being).

My question is, do I still need Humvees for any missions?

If I keep one sports car for my two most bulked out agents, that should be enough for the undercover missions?

Cheers

Offline Juku121

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Re: Rationalising my Fleet
« Reply #1 on: November 18, 2022, 02:29:59 am »
Probably. You do want to upgrade to the SUV, though. Two agents is entirely too close for my liking.

You might also need a backup for some rare cases when there are more infiltration missions than one vehicle can handle. Never seen such a case myself, though.

Offline Charly1

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Re: Rationalising my Fleet
« Reply #2 on: November 18, 2022, 02:57:45 am »
SUV?

How? That one is new to me

Offline Charly1

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Re: Rationalising my Fleet
« Reply #3 on: November 18, 2022, 02:59:43 am »
Also, if I sell a vehicle, does it automatically unpack the stuff into storage?

Offline AmanitaVerna

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Re: Rationalising my Fleet
« Reply #4 on: November 18, 2022, 09:38:44 am »
Probably. You do want to upgrade to the SUV, though. Two agents is entirely too close for my liking.

You might also need a backup for some rare cases when there are more infiltration missions than one vehicle can handle. Never seen such a case myself, though.
The humvee carries five agents. (Also, what SUV? Do you mean the van?)

I get rid of all the cars, vans, humvees, once I have the dragonfly or osprey or kitsune. You can buy a humvee or van cheaply and quickly if you need it, without having to pay monthly rent on it, if you don't need it. They show up an hour after being ordered. If I keep any of those vehicles, it's the dragonfly, since it's still acceptable for many missions that limit your vehicle choice, holds 8 agents, takes 72 hours to arrive when purchased, and can still be useful for low-difficulty missions that aren't too far from the base it is launching from (because it is slow compared to better vehicles)
« Last Edit: November 18, 2022, 09:40:27 am by AmanitaVerna »

Offline Juku121

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Re: Rationalising my Fleet
« Reply #5 on: November 18, 2022, 09:52:46 am »
Also, if I sell a vehicle, does it automatically unpack the stuff into storage?
Seems to. But it's not as if you need a lot of work to empty the thing out.


'The SUV' is officially the Land Rover, the Promo III version of the van. Also carries five agents, much faster than a van or Hummer (a smidgen faster than an Osprey, in fact).

Otherwise, good points. Although IMO 10K or even 25K a month is peanuts compared to the hassle of constantly buying and selling a single vehicle, and you still need a free hangar.
« Last Edit: November 18, 2022, 09:54:30 am by Juku121 »

Offline AmanitaVerna

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Re: Rationalising my Fleet
« Reply #6 on: November 18, 2022, 01:17:36 pm »
Ahh, of course. I forgot about the land rover. Once you're not running out of money every month, the rental cost (or purchase cost) is mostly irrelevant, but while money is tight the costs may be worth considering:
The land rover costs $150k, sells for $100k, and has $25k rent. If you buy it, use it, and sell it without the month ticking over, you effectively only spent $50k. If you keep it instead of selling it, you spend $50k every two months on rent, on top of the initial $150k. If you don't use it in those two months, you're burning money (not a lot, but if you keep running out, it could make a difference). Of course if you need it at least once a month it is more economical to just rent it.

P.S. The fun thing about the Dragonfly is that despite costing $300k to buy, it has a lower rent ($20k) than the land rover!

Offline Charly1

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Re: Rationalising my Fleet
« Reply #7 on: November 19, 2022, 03:43:54 am »
Ok... so the Rover is the same as the sports car, only slightly slower with a higher capacity, and has a global range... and a transfer time of one hour... using its flux capacitor???

Is there any point in upgrading to Sky Marshall carriers?  They cost the same pm as the SkyRanger

What about the Raven? That is an extra £1.5m pm for 6 of them over the interceptor, although I note the 4 hard points. I am guess they will eventually be needed to take down harder ufos, so an upgrade of my fleet at a sustainable level might be a good idea (Im only in March 1999).

I don think cash is a particular problem at the moment. I am making around £1-2m a month in funding (going up by around 1m a month... obviously with higher costs offsetting the increase). I have a vast storage of "stuff" that I can flog. My main outgoing have been constructing craft. I think I am in a very sustainable position at the moment.

Offline Juku121

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Re: Rationalising my Fleet
« Reply #8 on: November 19, 2022, 11:08:18 am »
Is there any point in upgrading to Sky Marshall carriers?  They cost the same pm as the SkyRanger
Well, on top of them being both a bit bigger and considerably faster, they also have doors and provide a lot of ground-level cover. So, instead of a flying coffin, you have something you can actually use against your enemies.

What about the Raven?
Faster, so you can catch at least some UFOs. Considerably tougher than a plain Interceptor. And, most importantly, mounts heavy missiles, on top of the engine booster slot and a second cannon.

Offline AmanitaVerna

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Re: Rationalising my Fleet
« Reply #9 on: November 19, 2022, 04:04:06 pm »
Yes, the Raven is quite good for shooting down small and very small UFOs, especially with avalanche missiles and better cannon technology.

As for transports, I'm in March 2000 and I've been doing missions primarily with the Kitsune and a Sentinel (a fighter-transport carries 8 agents), and occasionally with a Dragonfly. My thinking is that since the Kitsune can reach practically the entire world, you really only need additional transports to handle multiple missions at the same time, or because you want to run agents out of many bases instead of just one, or because you want to shoot UFOs down and immediately land agents without needing to call out a transport (which is where fighter-transports come in).

Offline Charly1

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Re: Rationalising my Fleet
« Reply #10 on: November 20, 2022, 03:02:12 am »
My thinking is that since the Kitsune can reach practically the entire world, you really only need additional transports to handle multiple missions at the same time...

Nah... thats giving me Xcom 2012 flashbacks.

We are a global organisation... an Army!!!  Not some pissant organisation than can only afford one transport craft that can only fit 4 people in.... WAGGHHHH!!!

I will have all the bases!!!


I did not realise the Skymarshall had... doors. It took a crack team of the worlds top scientists how long to invent them?

Puts me in a bind, as I feel I should have lots of these now... Which means a hand me down on the transports I already have... Which means I need to recruit more troops in my smaller bases in order to fill them up. I do feel like once the war is over we might have to invade someones country with all this hardware... It would be rude not to.

Offline Juku121

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Re: Rationalising my Fleet
« Reply #11 on: November 20, 2022, 01:19:24 pm »
Yeah, the Kitsune is logistically really nice. Not so nice on the battlefield, since it also has an open-door-and-ramp, 'flying coffin' layout.

And, yeah, having more concurrent missions would be neat. The only ones not doable with a single Kitsune I've seen are when a bunch of UFOs land relatively close (and you don't want to shoot them down to preserve that sweet, sweet Elerium), and maybe have some escorts patrolling the skies as well. I think it's the base-creation mission? In any case, it's pretty rare.

I will have all the bases!!!
Approval intensifies. :)

I did not realise the Skymarshall had... doors. It took a crack team of the worlds top scientists how long to invent them?
Well, to be fair, Skyranger also has a door. It's just that the door becomes the ramp when the mission starts. So we already have very advanced multipurpose doors, and the Skymarshall is a downgrade. :P
« Last Edit: November 20, 2022, 01:21:05 pm by Juku121 »

Offline Charly1

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Re: Rationalising my Fleet
« Reply #12 on: November 21, 2022, 03:44:29 am »
FFS... I just realised the Skyraider has a door too ... duh!

Offline Juku121

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Re: Rationalising my Fleet
« Reply #13 on: November 21, 2022, 04:40:22 am »
It even has two doors! And a ramp! A truly superiour craft, and available earlier than the others, too. ;D

Offline Chuckebaby

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Re: Rationalising my Fleet
« Reply #14 on: December 05, 2022, 07:42:45 pm »
FFS... I just realised the Skyraider has a door too ... duh!

Skyraider is one of my favorite crafts in the game
https://openxcom.org/forum/index.php/topic,10829.0.html