aliens

Author Topic: Kronos 913 mod 2.0  (Read 34145 times)

Offline Kronos913

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Re: Kronos 913 mod 2.0
« Reply #90 on: September 10, 2023, 11:27:30 pm »
I tried the idea of adding an alien tankman to the Sectopod. I abandoned the idea for two reasons:
1. It is impossible to draw the remains of a sectopod normally
2. The tanker always spawns in the top cell, so when shooting at the sectopod with automatic fire, you need to aim at the top cell - if the sectopod is destroyed earlier, the remaining shots can immediately kill the tanker.

Offline Kronos913

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Re: Kronos 913 mod 2.0
« Reply #91 on: September 14, 2023, 01:34:34 am »
-The accuracy of weapons of armored tanks has been slightly reduced (Because the shooting accuracy of a soldier is higher than the shooting accuracy of a tank)
-Added reward for completing missions alone
-Added a tank with an Mg-42 machine gun
-Mutons received a melee attack
-New article in Ufopedia about mutons
-Added a new bonus to soldiers for using a melee attack of a muton under control

Offline Kronos913

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Re: Kronos 913 mod 2.0
« Reply #92 on: September 17, 2023, 12:53:51 am »
- "Muton puppeteer" has been replaced with a "puppeteer": any implanted alien weapon counts (applies to all terrorists), but more kills are needed for bonuses)
-The space in the warehouse occupied by alien alloys and Eleria has been reduced by 5 times (for the late stage of the game, when there is an abundance of trophies)
-Changed requirements for the "tanker" skill

Offline Kronos913

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Re: Kronos 913 mod 2.0
« Reply #93 on: March 03, 2024, 11:08:56 pm »
Hi all. I haven't had time to mod for a long time... Small balance adjustments:
-Reduced bonuses for soldiers
-MP40 base accuracy slightly reduced
-Changed accuracy modifiers for heavy laser and heavy gauss

Offline SIMON BAILIE

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Re: Kronos 913 mod 2.0
« Reply #94 on: March 04, 2024, 03:46:33 pm »
Just tried v2.40.2, can't start mod per attached error.

Offline Kronos913

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Re: Kronos 913 mod 2.0
« Reply #95 on: March 05, 2024, 02:14:56 am »
Does anyone else have a similar error? So that I can understand what the problem is. Everything started fine for me

In your log, three aircraft caused the error, but I didn’t touch them in any way in this update

Offline SIMON BAILIE

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Re: Kronos 913 mod 2.0
« Reply #96 on: March 05, 2024, 11:02:20 am »
Just tried a fresh install of v2.40.2 rather than overwriting v2.40.1 on OXCE, BRUTAL AI and OXC. Same error message for OXCE and BRUTAL AI but a different error message for OXC-see attached.

Offline Dmitry

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Re: Kronos 913 mod 2.0
« Reply #97 on: March 06, 2024, 12:09:34 am »
Очередная порция исправлений русскоязычных ресурсов

Offline Kronos913

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Re: Kronos 913 mod 2.0
« Reply #98 on: March 17, 2024, 02:35:30 am »
Dmitry, а можете написать, в каком именно слове где ошибка? Потому как читаю "до" и "после" и не везде нахожу разницу

Offline Dmitry

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Re: Kronos 913 mod 2.0
« Reply #99 on: April 11, 2024, 11:18:10 pm »
в STR_PLASMAGUN_UFOPEDIA добавлена запятая
в STR_HOVERTANK_PLASMA_GAUSS_UFOPEDIA "ленты" заменено на "заряды"
в STR_SUPER_RIFLE_GAUSS_UFOPEDIA "закреплено" заменено на "смонтировано" (можно заменить на "скомпоновано")
в STR_TANK_MG42_UFOPEDIA убрано "на танк" - тавтология

Offline Kronos913

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Re: Kronos 913 mod 2.0
« Reply #100 on: June 01, 2024, 12:14:35 am »
-Added three new countries (Austria, Czech Republic and Hungary)
-Added several cities on the map
-Added mogilization - hiring cheap but weak soldiers
« Last Edit: June 01, 2024, 12:18:59 am by Kronos913 »

Offline yergnoor

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Re: Kronos 913 mod 2.0
« Reply #101 on: June 02, 2024, 07:56:01 pm »
In OpenXcom Extended 7.12 the mod no longer runs.  According to the error indicated in the log:
"[ERROR] During linking rulesets of crafts:
 Error for 'STR_AVENGER': Default HWP capacity cannot be negative.
 Error for 'STR_LIGHTNING': Default HWP capacity cannot be negative.
 Error for 'STR_SKYRANGER': Default HWP capacity cannot be negative."
Discovered the reason - changes in the operation of OXCE. Now the vehicles argument in the Kronos_Mod_crafts.rul file cannot be specified as negative. Here is from its description:
"vehicles - Amount of vehicles this craft can carry.  Note: in OXCE, it's the amount of vehicles and 2x2 soldiers.  In OXCE, it can also have a value of -1, which means unlimited.  Since OXCE v7.10, value -1 is not supported anymore."
Changing to explicitly indicating the number of tanks transported removes the error.

Offline Kronos913

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Re: Kronos 913 mod 2.0
« Reply #102 on: July 08, 2024, 03:30:53 am »
-Fixed a bug with black armor/psi
-Alien psi weapons are displayed normally
-Added acid grenade block
-Fixed the problem with ships, which was indicated by the player above
-Psi-soldiers have the opportunity to heal through “special skills”, and a first aid kit is sewn into flying and black armor with a psi device

Offline Kronos913

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Re: Kronos 913 mod 2.0
« Reply #103 on: July 14, 2024, 12:41:41 am »
-Added new versions of the flying suit and black armor with a built-in first aid kit. And to access the first aid kit you need stage 10 of the “doctor” achievement
-Added armor made of snakeman skin

Offline Kronos913

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Re: Kronos 913 mod 2.0
« Reply #104 on: August 04, 2024, 02:17:47 pm »
There is not much time for the game, but they are gradually preparing to add a new opponent to the game. In general, the idea itself is not new, but it will look somewhat different than in other mods.