Author Topic: Which deals with MAGMA are actually worth it  (Read 1624 times)

Offline Mrvex

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Which deals with MAGMA are actually worth it
« on: October 25, 2022, 04:17:46 pm »
There are bunch of these, aside from their standard product sales that carry no penalties for accessing them, MAGMA can provide heavy weapons for XCOM, but can also trade with XCOM for much more specialized equipment, these deals come with a massive hit to your score, permament bad events further tanking your score for the rest of the campaign and also missions that exist due to XCOM trading the tech.

What is also bizzare is that you can share/tell them to fuck off about sharing tech you have no way of actually making, you can give them access to alien gardens, but you dont even have pulse weapons, so you give them something with negative 1500 points + slander events for fuckall.

So lets list them

1) Tritanium ammo share
- Prior to earlier versions of the mod, was way easier to access and benefit from
2) Alien Garden share
- Completely useless without the pulse rifle tech
3) Elerium battery share
- Completely useless without terramite share
4) Terramite share
- Completely useless without the battery share
5) Elerium explosives
- Only one product, at the point where you have elerium explosives, you probably have bigger explosives already.

Offline Juku121

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Re: Which deals with MAGMA are actually worth it
« Reply #1 on: October 25, 2022, 05:06:32 pm »
What is also bizzare is that you can share/tell them to fuck off about sharing tech you have no way of actually making...
Eh, I think Solarius holding your hand so you don't fuck up by not being able to read between the lines (or the Nerdpedia) would be as bad if not worse. This way, you get to choose when you lose all that score, without an artificial floor.


As to their usefulness, my opinion goes something like this:
  • Alloy ammo: Pre-2.6, pretty good if somewhat expensive.
  • Gardens: really good ammo. I've seen people use almost nothing but. Requires Pulse weapons to be useful, though.
  • Elerium+Terramite: Best anti-Kinetic armour in the game, with a whole bunch of drawbacks (pricey, not repairable, no crouching, no running, no packpack, poor against energy weapons and especially plasma, pile of stat penalties). Arguable usefulness since many Kinetic weapons are mostly or totally neutralised by earlier armours, and those that aren't remain a threat even against PA. Still, good for having one or two really tanky dudes drawing fire, and for underwater missions.
  • Elerium launcher grenades: Kinda meh. E-115 ammo for money is theoretically good, but once you've got those you've also got other similar weapons you want to use, which means you'll still need to loot or manufacture Elerium-based ammo. At least it's a multi-shot grenade launcher.

There's also one more similar tech that's not tied to MAGMA, Human Sonics. Which are pretty good with their focused ammo. Manudacturing these needs Zrbite, though, so you need to be past the T'leth arc to make regular use of them.
« Last Edit: October 25, 2022, 05:09:31 pm by Juku121 »