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Author Topic: XCOM Apocalypse Review  (Read 2112 times)

Offline NancyGold

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XCOM Apocalypse Review
« on: October 23, 2022, 10:36:21 pm »
Nice review from a point of view of an RPG nerd, who believes that XCOM and JA2 had superior combat, which should be introduced in D&D games:
https://lilura1.blogspot.com/2020/08/X-COM-Apocalypse-Walkthrough-Guide-Part-I-Cityscape-Strategy-Battlescape-Tactics.html


It is interesting that D&D ruleset does have accommodation for verticality, destructability and swimming. I.e. D&D 3.5 edition has flight, passwall and transmute rock to mud spells. But these are absent from the computer implementations due to the gameworld being badly hardcoded, resulting into such spells leading to sequence breaks. Then most 3d engines don't support destructability.