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[FIXED] OG vs OpenXcom RNG quirks
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Topic: [FIXED] OG vs OpenXcom RNG quirks (Read 5053 times)
Meridian
Global Moderator
Commander
Posts: 9484
Re: [FIXED] OG vs OpenXcom RNG quirks
«
Reply #15 on:
January 25, 2025, 01:50:36 pm »
Fixed.
1/ Review - ok:
- MapScript::getGroupNumber
- MapScript::getBlockNumber
- DebriefingState::addItemsToBaseStores
- Mod::getRandomMission
- Production::step
- Texture::getRandomTerrain
- Texture::getRandomBaseTerrain
- Texture::getRandomDeployment
2/ Fixed OXC weight handling:
https://github.com/MeridianOXC/OpenXcom/commit/44a739e4aaad81528b5bb426df6d3912ef7c8ce8
- WeightedOptions::choose
- SoldierNamePool::genLook
Edit: also
https://github.com/MeridianOXC/OpenXcom/commit/ee6c41bf79a034f95e72360be4d9ca863b38fb92
3/ Fixed OXCE weight handling:
https://github.com/MeridianOXC/OpenXcom/commit/27c61c2fc3025ffcc14753f96c1fba042093a810
- SavedGame::selectSoldierNationalityByLocation
- Soldier::Soldier
Edit: also
https://github.com/MeridianOXC/OpenXcom/commit/9fcb27113544c7d02d09aca6054222914c12e086
Edit: also
https://github.com/MeridianOXC/OpenXcom/commit/fdb134ed9c0e0cf4adf9c228fdee63ae38207132
4/ Rewritten using RNG::percent (instead of RNG::generate) - no functional change, just written more clearly:
- BattlescapeGenerator::deployAliens
https://github.com/MeridianOXC/OpenXcom/commit/a0ded8b708226080f41db50035bcdd5ff713bc37
- BattleUnit::prepareMorale
https://github.com/MeridianOXC/OpenXcom/commit/feef66f771c7c5201873f81bb767dfd9a1bfce5d
5/ Fixed OXC flee probability:
https://github.com/MeridianOXC/OpenXcom/commit/e1a762c77d13c7661125e1ae695f76d81b3f38b2
- BattlescapeGame::handlePanickingUnit
6/ Fixed OXC berserk probability:
https://github.com/MeridianOXC/OpenXcom/commit/d4b2837f8cf1bdafcba9e336bb877b0c70b08cc9
and
https://github.com/MeridianOXC/OpenXcom/commit/9d120d29e920e03de09d7f067abe5466dcea5610
- BattleUnit::prepareMorale
«
Last Edit: February 07, 2025, 09:13:31 pm by Meridian
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[FIXED] OG vs OpenXcom RNG quirks