Author Topic: [Not possible] Vehicle inventory (also vehicle stats, experience, diaries, etc.)  (Read 2085 times)

Offline M443556

  • Squaddie
  • *
  • Posts: 5
    • View Profile
Rejection reason: it is not possible to do this with the current implementation/concept of xcom vehicles... (and a completely new implementation is beyond/outside the scope of OXCE)


If you mod a HWP with inventory (ex. a servitor in 40k) it's inventory is not accessible in craft outfit and not saved between missions, so you have to equip it manually every time you start a mission. I wonder if this can be fixed?
« Last Edit: February 19, 2023, 10:39:58 pm by Meridian »

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9056
    • View Profile
Re: [SUGGESTION] Vehicle inventory
« Reply #1 on: December 28, 2022, 07:53:47 pm »
No, this cannot be done. HWPs do not exist as individual objects in the geoscape, they are created before a mission and destroyed after a mission.

Only soldiers continue existing in the geoscape. You can make a new soldier type if you want and make them look like HWPs.

Offline M443556

  • Squaddie
  • *
  • Posts: 5
    • View Profile
Re: [SUGGESTION] Vehicle inventory
« Reply #2 on: December 28, 2022, 08:50:04 pm »
Thank you. But instead, I would give them built-in weapons. They are robots and should remain so - no names, graves, rooms, etc.