Not a tactics game, but a Master of Orion style grand strategy, building on top of the reverse XCOM idea, where player infiltrates human civilization. The setting is fantasy, but I think one can easily replace it with modern day world or a galactic empire.
Surprisingly got a few similar ideas to what I have in my game, and uses the same royalty free tileset, which looks completely out of place there, since the game uses Master of Orion like location graph for its map, and hexes are a just a background, which sharply clashes with game mechanics and the art direction. But I guess the game was made by a single person, who has great table top game design talent, but little art and or programming skills.