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Author Topic: wrong position for personal armor arms?  (Read 1313 times)

Offline robin

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wrong position for personal armor arms?
« on: August 28, 2022, 08:18:53 pm »
Purple is vanilla personal armor, red is vanilla coveralls (recolored).
The arms for the south walking animation (weaponless) seems inverted.
I checked the power armor and it matches the coveralls position, so the personal armor is the outlier.

If frames are layered on each other to draw the whole unit, the arms (presumably of the personal armor) might be rendered in the wrong order (layer order). Because the draw routine is the same.

Unless my personal armor sheet is wrong...
« Last Edit: August 28, 2022, 08:22:22 pm by robin »

Offline bohemond

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Re: wrong position for personal armor arms?
« Reply #1 on: August 30, 2022, 01:36:44 am »
This error is more common than you think. I have noticed it multiple times already on many types of armor/enemies. It's almost imposible to spot in-game because it's in an animation.

It can be easily seen in UnitSpriteStudio, it can also be easily fixed in UnitSpriteStudio, detailed here.

Offline robin

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Re: wrong position for personal armor arms?
« Reply #2 on: August 30, 2022, 10:16:45 pm »
Thanks, now I know what to do when I draft new sprites.