Author Topic: [OXCE][Compilation] Area 51 submods  (Read 17417 times)

Offline Meridian

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Re: [OXCE][Compilation] Area 51 submods
« Reply #15 on: October 31, 2020, 04:58:23 pm »
The mod has syntax errors.

Code: [Select]
alienDeployments:
  - type: STR_TERROR_MISSION
    civilians: 5
    civiliansByType:
      - STR_POLICE_MALE: 1
      - STR_POLICE_FEMALE: 1
      - STR_HUMAN_SOLDIER: 6
      - STR_PARAMEDIC: 1
      - STR_FIREFIGHTER: 2

should be:

Code: [Select]
alienDeployments:
  - type: STR_TERROR_MISSION
    civilians: 5
    civiliansByType:
      STR_POLICE_MALE: 1
      STR_POLICE_FEMALE: 1
      STR_HUMAN_SOLDIER: 6
      STR_PARAMEDIC: 1
      STR_FIREFIGHTER: 2

Offline Shiroi Bara

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Re: [OXCE][Compilation] Area 51 submods
« Reply #16 on: February 14, 2022, 08:46:05 pm »
Sadly but I can't download any of those mods from mod portal. Even I register there it says what all mods are hidden. Any chance get them from somewhere else? I still have old area51 global mod pack but it's no longer working because a lot of changes in latest OXCE version. Hope may be in  future it will be re-released if  Hobbes decide do it.

Offline Hobbes

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Re: [OXCE][Compilation] Area 51 submods
« Reply #17 on: February 14, 2022, 10:50:02 pm »
Sadly but I can't download any of those mods from mod portal. Even I register there it says what all mods are hidden. Any chance get them from somewhere else? I still have old area51 global mod pack but it's no longer working because a lot of changes in latest OXCE version. Hope may be in  future it will be re-released if  Hobbes decide do it.

Hm, those submods should be OK permission wise, just a matter of updating the rulesets. Would you like them to be separate or all combined into one mod?

Offline ontherun

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Re: [OXCE][Compilation] Area 51 submods
« Reply #18 on: February 15, 2022, 12:49:25 am »
Since these should be relased, while we're bere, night these be incorporated in area 51 mod itself? I really can't stand mini mods ;D

Offline Hobbes

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Re: [OXCE][Compilation] Area 51 submods
« Reply #19 on: February 15, 2022, 04:06:49 am »
Since these should be relased, while we're bere, night these be incorporated in area 51 mod itself? I really can't stand mini mods ;D

Since I restarted development of the Tech-Comm total conversion, the old Area 51 mod will remain dead.

Since all these submods were removed from the old Area 51, what I can do is to combine all of them together in a single package. Will not give you the experience of the old Area 51, but for now it's the only replacement you'll get for it.

Offline ontherun

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Re: [OXCE][Compilation] Area 51 submods
« Reply #20 on: February 15, 2022, 01:49:22 pm »
Since I restarted development of the Tech-Comm total conversion, the old Area 51 mod will remain dead.

Since all these submods were removed from the old Area 51, what I can do is to combine all of them together in a single package. Will not give you the experience of the old Area 51, but for now it's the only replacement you'll get for it.

Please, if you would do that player will like, i guess  :)

Offline Hobbes

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Re: [OXCE][Compilation] Area 51 submods
« Reply #21 on: February 15, 2022, 03:15:51 pm »
Please, if you would do that player will like, i guess  :)

I've made available again all the submods at the portal and fixed the issue with Armed Civilians.

I'll see if I can make the compilation by the weekend. Just drop me a line if I forgot (too much modding at the moment)

Offline ontherun

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Re: [OXCE][Compilation] Area 51 submods
« Reply #22 on: February 15, 2022, 03:17:07 pm »
I've made available again all the submods at the portal and fixed the issue with Armed Civilians.

I'll see if I can make the compilation by the weekend. Just drop me a line if I forgot (too much modding at the moment)

oh ok it's not an hurry thingh, take your time, thanks  :)

Offline Cristao

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Re: [OXCE][Compilation] Area 51 submods
« Reply #23 on: May 04, 2022, 05:58:52 pm »
I was looking for the Area 51 mod. I found this instead. Are we to download everything then select yes and that is the Area 51 mod? Or am I in the wrong thread?

Offline Hobbes

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Re: [OXCE][Compilation] Area 51 submods
« Reply #24 on: June 11, 2022, 11:24:36 pm »
I was looking for the Area 51 mod. I found this instead. Are we to download everything then select yes and that is the Area 51 mod? Or am I in the wrong thread?

Still working on the rerelease of the main Area 51 mod, and that will take a while.

Meanwhile, I've been testing updating these submods and will upload new versions soon to fix/balance them. I might also make a combo of nearly all of them for better integration.

Offline eclecticbibliophile

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Re: [OXCE][Compilation] Area 51 submods
« Reply #25 on: July 13, 2022, 07:10:44 pm »
The Resistance Base mod says it was deleted?

Offline Hobbes

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Re: [OXCE][Compilation] Area 51 submods
« Reply #26 on: July 14, 2022, 06:31:54 am »
The Resistance Base mod says it was deleted?

Yup, I've updated the list on the first post, thanks.

Offline Hobbes

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Re: [OXCE][Compilation] Area 51 submods
« Reply #27 on: July 18, 2022, 08:14:51 am »
I've finally gotten time to fix several bugs and playtest again all of the mods, so I've uploaded new versions of nearly all to the mod portal site.

There have been also some changes for balance:
* Council Betrayal - the number of starting infiltrations has been reduced to one
* Top Gun - Skyranger now has one weapon slot