I want to create a unit that leaves no corpse behind when killed.I could make the corpse unrecoverable + use an invisible (AKA empty) floor sprite, that is not a problem.But, is there a more straightforward way?
Bonus question: how to make a firearm with "flat" accuracy? I want to create a weapon with X% of accuracy regardless of the unit accuracy.
- type: STR_PISTOL accuracyMultiplier: firing: 0.0 flatHundred: 1.0
Even with overKill: 0.0, I would still have to define the corpse, otherwise game would not start, I think.I'll just define the corpse, invisible, not a big deal.I did not realize I could use flatHundred there.Thanks!