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Author Topic: Is there any anti-aliasing in openxcom?  (Read 7212 times)

Offline tempuser

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Is there any anti-aliasing in openxcom?
« on: March 17, 2013, 09:21:59 pm »
sorry for the stupid questions but...
1) Is there any anti-aliasing in openxcom?
2) Fixed a bug with the research in "terror from the deep"?

Offline Warboy1982

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Re: Is there any anti-aliasing in openxcom?
« Reply #1 on: March 17, 2013, 09:27:26 pm »
anti-aliasing: yes. and OpenGL filters.
research bug in TFTD: we will fix this when we add TFTD support ;)

Offline tempuser

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Re: Is there any anti-aliasing in openxcom?
« Reply #2 on: March 17, 2013, 09:51:01 pm »
anti-aliasing: yes. and OpenGL filters.
research bug in TFTD: we will fix this when we add TFTD support ;)
Thanks for the quick response. How i can enable it? Not found (bad looking?) on the site  ::)

Offline Warboy1982

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Re: Is there any anti-aliasing in openxcom?
« Reply #3 on: March 17, 2013, 09:57:27 pm »
https://www.ufopaedia.org/index.php?title=Options_(OpenXcom)

useHQXFilter is the option you want, or possibly useScaleFilter or useOpenGL, but that comes with a couple of other options that you might want to look at.

i think some of the filters only work at certain resolutions, so try setting it to a factor of 320x200 (i use 960x600) for best results

edit: please note that this only applies to version 0.5.0
« Last Edit: March 17, 2013, 10:09:28 pm by Warboy1982 »

Offline tempuser

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Re: Is there any anti-aliasing in openxcom?
« Reply #4 on: March 17, 2013, 10:43:28 pm »
edit: please note that this only applies to version 0.5.0
so there is no any anti-aliasing in 0.4.5?  :(

last question: the openxcom 0.4.5 TfD has a problem with "last alien"?

Offline Warboy1982

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Re: Is there any anti-aliasing in openxcom?
« Reply #5 on: March 17, 2013, 10:50:53 pm »
grab 0.5.0 here https://openxcom.org/index.php/downloads/git-builds/
as for the "last alien" bug, not that i know of.