This is a strawman argument. By this logic, nothing that isn't in vanilla should ever be modded in. I encourage you to think about this a bit more, because I don't think we're on the same page here.
"Not on the same page" might be an understatement, because "but vanilla said so" is your argument, not mine, and you're straight-out ignoring the points I've brought up.
Let's recap, shall we? Just to make sure we're on the same page as to what the argument is:Vanilla let's you put laser and plasma beams on all craft, has a tracked HWP with a laser cannon and a hovertank with a plasma cannon.
In XCF, we have tracked laser+plasma tanks, but no beam weapons that can be mounted on non-endgame craft.
My question was what your reasoning behind this is, apart from balancing, because it doesn't actually make sense. Why can X-COM fit plasma/laser cannons on a tracked HWP but not into aircarft, especially the ones they themselves designed?
Your answer to that was:
Same reason, really. And also balance.
Note: I gave no reasons, I pointed out the inconsistencies with this. Hence me restating said question, specifically:
a)
>Why can X-Com fit laser and plasma weaponry into an existing tank chassis but not inside an airframe, let alone one that has been specifically designed to incorporate alien technology?
Your answer:
I don't know. Vanilla said so. Must be some in-universe reason. I am not dying to uncover it.
No Solarius,
vanilla has no tracked plasma variant, only XCF. Somehow "your" X-COM has no problem with fitting beam weapons to an existing tank chassis, but can't fit them to aircraft X-COM designed from scratch.
Vanilla isn't something you can invoke as a defense here.
b)
>And it's just kind of strange that you get the laser beam so early on, but the only craft that can actually mount it is an alien craft that crashed into lake Michigan and which X-Com found by chance and which just so happens to come with laser cannons that are compatible if not identical to the ones X-Com uses.
Your answer:
Something something power systems something something energy source something something quantum.
No Solarius, the question was why X-COM would design a weapon that doesn't fit any craft that X-COM has access to or any hope of obtaining in the near future. The laser cannon can be researched relatively early in the game and just requires any interrogated alien. It only requires a standard lab. There is no "hunt the engineer" involved here. Why does X-COM design a craft laser cannon which is apparently also produced and sold by a third party when there are no craft that can actually use said weapon
apart from that one alien craft that just so happens to have crashed into Lake Michigan which X-COM has no idea exists and which is not connected to the research topic in any way and already comes with two laser cannons free of charge?It just kind of boggles my mind how you're under the impression that "Something something power systems something something energy source something something quantum" answers any of this. It doesn't, and to be honest it's kind of insulting.
I am not - as you're claiming - "using a straw man argument that implies that nothing that isn't vanilla should be modded in". I am pointing out that vanilla is consistent while XCF isn't. I don't need to invoke vanilla on any of the points I have brought up, they are inconsistent regardless of how things are "in vanilla".
Also:
Er, Kitsune doesn't have lasers, does it?
No, it doesn't. I have no idea how the Kitsune even factors into this or why Solarius brought it up. Reminder: The first "actual" craft that can use beam weapons is the Lightning, which is quite a bit further down the tech tree than the laser cannon.