Author Topic: Rotated alien Ships  (Read 3067 times)

Offline QWERTY128BITS

  • Squaddie
  • *
  • Posts: 5
    • View Profile
    • Email
Rotated alien Ships
« on: May 13, 2022, 10:55:36 pm »
Sorry if anyone already ask this.

I don't see aliens ships have a right and left version. Is it right?
Even the Skyranger exit is top right. Always.

Could we have the two versions? It's possible by just adding a mirrored ship?

Maybe even a four sides? Nort, West East and South...
« Last Edit: May 13, 2022, 10:58:45 pm by QWERTY128BITS »

Offline Yankes

  • Commander
  • *****
  • Posts: 2838
    • View Profile
Re: Rotated alien Ships
« Reply #1 on: May 14, 2022, 12:02:05 am »
I recall there was some mods that add more ufo variants.

Offline BlackStaff

  • Colonel
  • ****
  • Posts: 319
    • View Profile
Re: Rotated alien Ships
« Reply #2 on: May 14, 2022, 01:30:04 pm »
I recall there was some mods that add more ufo variants.
I have an "old" Mod from 2015 that changes a lot in the alien ships...  ;)
Aliens_Extra_UFOs_v1.4 by Luke83 & TurkishSwede
   Included:  7 Medium Scout layouts+
             12 Large Scouts layouts+
             11 Harvester layouts+
             10 Abductor layouts+
              8 Terror Ships*
              4 Supply Ships*#


Old Mod Portal Archive :
LukesextraUFOs_Xt8nFgvQ.zip
« Last Edit: May 14, 2022, 01:58:00 pm by BlackStaff »

Offline QWERTY128BITS

  • Squaddie
  • *
  • Posts: 5
    • View Profile
    • Email
Re: Rotated alien Ships
« Reply #3 on: May 14, 2022, 05:49:08 pm »
Highly approved.

Very good ships, and with mirrored version.

Even in the images, I believe it is a standard inverted Supply Ship.

Which is what I wanted.
Basically an improvement in the game, but without changing it.



Right door:

Left door:
« Last Edit: May 14, 2022, 05:56:40 pm by QWERTY128BITS »

Offline BlackStaff

  • Colonel
  • ****
  • Posts: 319
    • View Profile
Re: Rotated alien Ships
« Reply #4 on: May 14, 2022, 11:30:50 pm »
And there is also a wonderful Mod that adds new UFOs!  ;)
AlienArmouryExpanded_UFOs by Solarius Scorch
- EXCAVATOR
- SENTRY_SHIP
- FIGHTER_SHIP
- LAB_SHIP

Offline Cyan

  • Squaddie
  • *
  • Posts: 4
    • View Profile
Re: Rotated alien Ships
« Reply #5 on: May 27, 2022, 05:20:10 pm »
Help appreciated, I tried installing this mod many times and keep failing.

I tried openxcom as well as extended version and keep getting different errors, here are some:

[27-05-2022_17-18-01]   [WARN]   scanModDir('C:/Users/User/Documents/OpenXcom/', 'mods'): No metadata.yml in LukesextraUFOs_Xt8nFgvQ, skipping.

Thats the extended error, I've tried placing it in different places, reinstalling and all that, is there something obvious im missing.

Help appreciated, would love to try those new maps.

Offline BlackStaff

  • Colonel
  • ****
  • Posts: 319
    • View Profile
Re: Rotated alien Ships
« Reply #6 on: May 27, 2022, 05:44:19 pm »
I am not an installation specialist...
But here is how the Mod is installed in my OXCE :
- the "data" folder is renamed: "Aliens_Extra_UFOs_v1.4.1"
- in this new folder I added a "metadata.yml" file
- this file is written as follows:
name: "Aliens Lukes extra UFOs"
version: "1.4.1"
author: "Luke83 & TurkishSwede"
description: "Extra UFO Maps !"
id: aliens_lukes_extra_UFOs
master: xcom1


- and the "Aliens_Extra_UFOs_v1.4.1" folder is installed in my game : x:\_GAMES\OpenXcom_Ex\user\mods

And everything works since years !  ;)

Note: in my game (and contrary to the opinions expressed in this forum) all added mods are in this folder !

Offline Cyan

  • Squaddie
  • *
  • Posts: 4
    • View Profile
Re: Rotated alien Ships
« Reply #7 on: May 27, 2022, 06:03:05 pm »
I am not an installation specialist...
But here is how the Mod is installed in my OXCE :
- the "data" folder is renamed: "Aliens_Extra_UFOs_v1.4.1"
- in this new folder I added a "metadata.yml" file
- this file is written as follows:
name: "Aliens Lukes extra UFOs"
version: "1.4.1"
author: "Luke83 & TurkishSwede"
description: "Extra UFO Maps !"
id: aliens_lukes_extra_UFOs
master: xcom1


- and the "Aliens_Extra_UFOs_v1.4.1" folder is installed in my game : x:\_GAMES\OpenXcom_Ex\user\mods

And everything works since years !  ;)

Note: in my game (and contrary to the opinions expressed in this forum) all added mods are in this folder !

This worked just fine thankyou.

Offline The Reaver of Darkness

  • Commander
  • *****
  • Posts: 1489
    • View Profile
Re: Rotated alien Ships
« Reply #8 on: May 29, 2022, 08:14:46 pm »
I can't recommend Luke's UFOs enough! I have used them since my early days as a modder! There are several minor flaws in the UFOs, however. The biggest issue is that he doesn't have any Battleship variants.

Darkened UFOs mod is also perhaps very good. I think that one is more popular and possibly better designed (less flaws) but I don't have experience with it.

Offline SupSuper

  • Lazy Developer
  • Administrator
  • Commander
  • *****
  • Posts: 2158
    • View Profile
    • Email
Re: Rotated alien Ships
« Reply #9 on: May 31, 2022, 10:50:15 am »
There's also an updated version by hellrazor: https://openxcom.mod.io/ufo-vanilla-variants

Offline BlackStaff

  • Colonel
  • ****
  • Posts: 319
    • View Profile
Re: Rotated alien Ships
« Reply #10 on: June 01, 2022, 08:36:20 pm »
Ah !!! Merci !!!  :)   :)   :)
I didn't know this version!