I do understand that there are lot of for me to improve, that maybe I need to switch off self-imposed Ironman, etc, but I do believe that this mod is just too hard and in a bad, spongey way, rather than complicated hard.
A lot of missions are too grindy - dozens of mangorns, 30+ beetles, 50+ people at manors, lots of lengthy missions with dangerous enemies.
Lots of missions are too random - the Van may spawn inside a blob of people watching at it or it may spawn at the other side of the map from an outpost, so you may shoot them down while they run to you.
Lots of "Have to turn back" moments, like you are 10 turns inside a mission and suddenly a light vechicle appeared/some dudes spawn from black/some ganger threw a grenade.
Randomness of everything - I have alien power core, alien alloys, a sectoid corpse and a black lotus witch, I have mansion number 3 appeared, I fight terrorists armed with top notch gear - still no promotion 2 - my agents clown up in Bell's helicopter to try to fight light combat vechicles with some bootleg AKs.
I believe at the moment this mod just turns everything in a chore and grind. At least, it feels like this.
Some people may say that all of this adds up to atmosphere and suspens, and looks right. But I have a crew of tazzmasters who just steal people from their families, sects, outposts, zombie hordes... I once lost 5 good men to catch a girl in pink tights. She was the only one who looks suspisious there.
I'd suggest to make promotion system changes to cope at least with randomness. Or maybe some bigger transports early in game so rookie loses won't be so harsh. Maybe cult arms dealers empoverment or something. If I can't get a decent weapon, let me buy a bus or something.
Generally speaking, I hate agent number on a mission restriction - I can have a lot of vans and cars, but I can't have two of them on a mission. Give me a bus or something! There is a small fortress with dozens of armed and armored dudes in it - 6 people for it. And its even more weird that it's possible to have an 11 men APC from the start of the game.
So, please, please - change something towards easyness!
The worst part of it is I still massively enjoy the mod and I will end up playing it later.