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Author Topic: [submod] Expanded Markers  (Read 3851 times)

Offline Juku121

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[submod] Expanded Markers
« on: June 08, 2022, 06:42:10 pm »
Updated for XCF 3.3.

Bigger, more colourful and more varied Geoscape icons for the X-Com Files mod. Because the capability was there, and I like telling at a glance which craft is going to approximately which kind of mission, and whether the UFO right next to it is an itty-bitty scout or a MF Battleship.

Will probably not be maintained very regularly.

I am not claiming any credits (for 5x5 and 7x7 coloured crosses and boxes? ::) ). So if somebody wants to use any of it, do as you wish.
« Last Edit: February 18, 2024, 05:16:18 pm by Juku121 »

Offline CaptainVietnam

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Re: [submod] Expanded Markers
« Reply #1 on: June 13, 2022, 04:24:09 am »
This is neat! Now I got to get used to the colors for missions.

Offline Juku121

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Re: [submod] Expanded Markers
« Reply #2 on: June 13, 2022, 06:31:11 am »
Thanks!

You can always change the colours if you don't like them, either in the .rul via mass replace or directly in the image. I just picked them according to gut feeling. :)

Offline Moth_Of_Decay

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Re: [submod] Expanded Markers
« Reply #3 on: July 08, 2022, 11:30:00 am »
I have poor eyesight and weak coordination - you have no idea how much this mod improved the accessibility of the game for me. Thank you so much for your work!

Offline Juku121

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Re: [submod] Expanded Markers
« Reply #4 on: July 08, 2022, 09:19:11 pm »
Thanks!

I never really thought about accessibility issues, but in hindsight it does work out.

I presume you hate the 'very small' UFOs now? :P

Offline Moth_Of_Decay

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Re: [submod] Expanded Markers
« Reply #5 on: July 09, 2022, 04:59:54 am »
Yeah, the very small UFOs are a hassle for somewhat obvious reasons.

Offline Juku121

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Re: [submod] Expanded Markers
« Reply #6 on: July 09, 2022, 08:37:34 am »
Well, if it causes you misery, you can replace that tiny red dot. Like this, for example.

My original intention was that tiny UFOs are, well, tiny, and so get 'UI protection' from being noticed. :P

Offline 8mono

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Re: [submod] Expanded Markers
« Reply #7 on: August 09, 2022, 02:20:30 pm »
This looks great!

Offline varajo411

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Re: [submod] Expanded Markers
« Reply #8 on: August 05, 2023, 08:17:47 pm »
Can you upgrade the mod to be compatible with the latest xcom files version, the game crashes as solarius_scorch added his own custom marker to the game.

Offline Juku121

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Re: [submod] Expanded Markers
« Reply #9 on: August 06, 2023, 12:02:23 am »
I am not sure how this causes a crash, since the submod ought to overwrite the mod's markers. Can't reproduce it on my end, either.

Can you share a save or error message?

I went and added the missing UFOs and missions, so you can try this. If we can resolve the issue, I'll update the OP.

Offline varajo411

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Re: [submod] Expanded Markers
« Reply #10 on: August 06, 2023, 12:10:40 am »
I am not sure how this causes a crash, since the submod ought to overwrite the mod's markers. Can't reproduce it on my end, either.

Can you share a save or error message?

I went and added the missing UFOs and missions, so you can try this. If we can resolve the issue, I'll update the OP.


Here you go

Offline varajo411

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Re: [submod] Expanded Markers
« Reply #11 on: August 06, 2023, 12:19:42 am »
The new version you uploaded seems to fix the issue, there is no crash.

Offline Juku121

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Re: [submod] Expanded Markers
« Reply #12 on: August 06, 2023, 01:42:22 am »
Strange. Since I am misunderstanding something here, there might be further issues. Maybe. Since I didn't give all deployments markers, only those that don't already have UFO markers, or aren't going to show up on the map.

Moved the new version to the OP anyway.

Offline Fiskun1

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Re: [submod] Expanded Markers
« Reply #13 on: February 18, 2024, 03:49:05 pm »
I really like this simple and useful mod. Will there be any updates soon?
Thank you.

Offline Juku121

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Re: [submod] Expanded Markers
« Reply #14 on: February 18, 2024, 05:17:21 pm »
Here you go (in the OP). Not tested beyond making sure the game starts, and I'm still not certain what the exact cause of the troubles from the last time were, so there may be bugs. Report them if you see them.