Author Topic: [Question] LOFTEMPS view in battelscape  (Read 860 times)

Offline krautbernd

  • Commander
  • *****
  • Posts: 1001
    • View Profile
[Question] LOFTEMPS view in battelscape
« on: June 19, 2022, 02:17:47 pm »
Is it currently possible to display the actual loftemps of objects in the battelscape (akin to Bomb Bloke's lof terrain)? If not, would it be possible and feasible to implement something like this? I realize that some 3D/2D conversion would have to be done for this to work, but would it be possible to automate this and include the option in OXCE?
« Last Edit: June 20, 2022, 01:53:15 am by krautbernd »

Offline Delian

  • Colonel
  • ****
  • Posts: 228
    • View Profile
Re: [Question] LOFTEMPS view in battelscape
« Reply #1 on: June 19, 2022, 02:58:48 pm »
F10 will save an image of 3D space in your save dir

Offline Yankes

  • Moderator
  • Commander
  • ***
  • Posts: 2868
    • View Profile
Re: [Question] LOFTEMPS view in battelscape
« Reply #2 on: June 19, 2022, 03:23:37 pm »
Currently there are two tools that partially solve it, FoV view and dump of every level of map voxels (F10, F11).

Doing this as part of battlespace and replacement of normal graphic is possible but biggest problem is performance of this.
Like navie implementation that simply cast trajectory for each screen pixel, it will give close results but performance will be utra crap (1-4s to render one frame).
More performant solution will require lot of time to make correct result.

As result neither I or probably Meridian will volunteer to do something like this, but if someone else implement good solution for this I would not see problems to include it to OXCE.