Hi,
I've been playing a single campaign for over a year now (our time, probably 6 years game time). I think I've done 82% of the research, so there is rarely anything else for my 100 scientists to do.
My problem is just that I am now just cycling through months, doing missions for the hundredth time to boost soldiers, then I often lose them all on one of the key missions I need to tackle, back to square one, and probably weeks of real time to get some decent soldiers again.
I'll give you a summary of my tech and tactics. It may be I am missing some game changing tech (such as something that blocks sanity loss). Or I have overlooked an obvious tactic.
Okay. There is only one alien base in the world. Ethereals at the north pole. I've destroyed every other base, embassy, colony. For some reason I lose each time I tackle this one, but maybe it is only a matter of time.
I have eight bases. Most have Tormentors and mass drivers. As soon as I detect an alien craft I launch one or more. A single Tormentor can take down anything except a battleship, so for those I launch three and let them wait in a huddle in the battleship's path. It attacks, they blow it up. So I totally rule the skies.
I generally blow aliens up over sea, since I have researched all the basic stuff, and often can't face doing the same ships for the zillionth time! Plus new versions of the mod have added turrets which seem really tough, so previously doable ships often lead to me losing soldiers, and that means more weeks to get new ones back up to speed.
I do most missions in a Lightning, since it's quicker to pop up and down and do crowd control at the start, especially if there's a sanity timer ticking away.
My standard armour is the Stormtrooper one (black, lets you fly), which I use as an upgrade for power armour. It has the advantage of working fine in zero-g. Any troops that do KYB training get to wear Shock Armour as our heavy stuff, so they carry the heavy gauss weapons, multi-blaster launchers, scatterlaser cannons (with a pistol in the other hand for opportunity fire, which they drop when they need to use teh scatterlaser). Troops have a range of grenades and mines on them for different situations, plus handcuffs and incapacitation stuff like stun maces and stun grenades. I am switching from alien plasma weapons to the X-com ones with grenades - any alien clips I find I now just send to my manufacturing base to strip for Elerium.
I think there are three big missions taht come up every month and need to be resolved.
- Vampire castle. I captured a vampire queen but I can't research her yet, needs a vampire knight. I know I researched dead ones, looks like I need a living one too. I'll try and get one next time. A tricky mission because of the rapid sanity loss. I tried sending in only an Enforcer AI, since he never went mad, but he got overran. In the old mod I could make new Enforcer armour without a shard, but now I need one shard to make it and one to put in it, so it's really rare I can make one. In fact, I have none in any of my bases at the moment, since alenium shards are so rare. I liked the Enforcer as, if it died, I could carry the body back and rebuild it. It's one of the reasons I hate 2x2 AI armours, as if they die in a lucky shot there's no way to bring them back apart from completing the mission, and since I am mostly left with the rock hard missions, that means a waste of another AI. Downside to the Enforcer is that if can't fly, so no good in zero-g.
- An alien satellite mission comes up every month. I have no idea how to tackle it. There's a huge wall embedded with doors and turrets. If I leave my ship and fly towards it, I get battered by turrets and floaters. If I stay back and use blaster launchers to take out all the turrets, then by the time that is done I have lost a third or half of my sanity, so I'm at the point where I need to retreat. If I started flying over I'd lose a few to floaters, get there with my morale dropping, and still have to face what looks like the largest multi-level base yet. I haven't even got halfway to it yet, after multiple attempts, and have lost my best soldiers that took months to build up more than once. So I have no idea how to tackle this. I can't use Enforcers (even if I had any left) because of zero-g. I could use the plasma hover AI armour, but if it is hit by a weapon then that will be lost for good too, and it is too big to fit in the base. Plus, unlike an Enforcer, it can't stun anyone and bring them back for research. Totally stuck here! I now just ignore that mission (since I still get such a big score for shooting down ships each month that I get positive scores and max money, and have over 2.5 billion in the bank - that's what I mean about me being in a stable setup that the aliens can't defeat, but I am not sure how to advance).
- I also have been making missions on the moon. I've now reached one that involves attacking a core alien base. But it is packed with Ethereals and Sectopods, so is worse than a normal Ethereal base. I just get battered. I don't have any tactic that really works well. Blaster bombs often don't even scratch an Ethereal when hit directly, and because they sometimes don't follow the route accurately, they can be a hazard to my own troops. Sectopods seem unharmed by EMP grenades and mines. My onyl way to bring them down is multiple bursts of a scatterlaer (or plasma weapon) at almost point blank range, but that usually means death to whoever shoots at it first, as it turns and fires, one hit kill often, even if my person is in shock armour or stormtrooper armour. And because I need the higher sanity from experienced troops, they're the only ones I can use on an Ethereal mission. And so, a single Sectopod might take out one or two good troops, setting me back weeks. Maybe there is another weapon I should be using against sectopods and ethereals. At present, I don't see how I can complete this mission, apart from grinding for months, have a stab, repeat the process.
- The shogg stuff seems finished - we have a sort of alliance. Can I sell the Viper now, or does it have other uses?
- Before I upgraded X-com Files I used to do all the troop boosts, such as TNI. They really helped make troops tougher, quicker. But the new version has a hit to sanity (or bravery) for most things, so I can't use them any more. I think there are about five boosts I don't risk. Because touch missions have a sanity drain, they basically have a time limit. The higher the sanity, the more time I have, and fewer risks I need to take. So I can't risk anything that actually lowers sanity, and therefore makes hard missions even harder, (If it wasn't for sanity I could probably do the hard missions above by careful use of defences and taking my time, but the sanity mechanic forces you to spread out and move fast, which makes you much more vulnerable.)
So, have I missed some killer tactic? Is there something I need that I haven't got? Or is it just the case of keep grinding, get troops to an even better level, then hope for luck on a hard mission? Any help is gratefully received! I have attached yesterday's save if it helps!