Perhaps there is a way to feed a bit more info to the player. Then again, most games I played back in the 90's didn't tell you shit and you were supposed to just work it out...
No offense, but that is a pretty sh**** argument. I started out on an Amiga 1000 playing
Mind Walker at an age where I barely understood english and had no manual. Let me tell you that I didn't have a great time to say the least.
If your aim is to make the mod frustrating to play by all means go ahead and do that, I certainly have no way of stopping you. All I can do is bring up arguments against it.
Otherwise maybe take a step back and ask yourself if - when confronted about something that is pretty much a softlock that player can get into by no fault of their own - replying with "oh yeah, there's a strick to it but I'm not going to tell players how to get out of it" is really the best course of action, especially taking into account that these mechanics aren't found in the original game.
You are not building a Sierra adventure here. I'd go out on a limb and argue that if the original X-COM was created with that kind of attitude you probably wouldn't be building this mod right now, because that's not the appeal behind X-COM (at least not for me, maybe it is for others). I am aware how much effort goes into this mod and I'm grateful for the work you (and others) have put into this. I've been adding, removing or modifying parts of your mod to suit my own playstyle, sometimes paralleling or preempting changes made to the mod itself.
The thing is that I know how to make those changes - others might not. I'd argue that shoehorning in a mechanic that introduces a possible softlock that players might have no idea how to avoid or get out of is a bad idea. Witholding that information on account of players "not being hardcore enough" (
yeah right, and when I went to school I had to walk uphill both ways in the freezing cold so don't you dare complain) is even worse. If the mechanic doesn't even accurately reflect what you're trying to depict,
maybe turn it down a notch or restrict it to cults where it makes some kind of sense for them to have access to fighter jets?