Hey Incendictor! Understandable, Ninjas are a bastard. To answer your questions in no Specific order-
3. Have you used primitive / stone age weapon and what for?
First question that immediately stuck out to me.
*Yes*. I used just about every throwing weapon early on, and still was using Bows and Javelins well into the later game. Sharp Sticks are actually the best ranged weapon to start with, before your gals know how to shoot a gun- and Javelins NEVER fall out of use for undersea missions. A sufficiently strong Gal with a trained throwing arm, is almost as deadly as a warrior with a melee weapon. Plus, before you can print Ammo, Throwing weapons are easily and readily available. Combine it with the Beast Rider Armor (Which I had ready access to in Turan) and you have a rapid fire machine gun of a gal, throwing out a dervish of death.
Plus, in your early game, throwing weapons out range most units vision in the dark. So you can safely skirmish before engaging properly, keeping your precious manpower out of harms way (And thus injuries you cannot afford in the early game in this challenge!).
2. What gear and tactics you've used to eliminate first Ninja bases and their auto turrets in particular?
This is going to suck. And firmly it sucks. I would recommend the best heavy armor you can get your hands on. Chain *Should* Be safe? Plate is ideal, and everything is just continuing steps down on comfort. Like it or not, The Ninjas *are* going to get a leg up on you. You simply dont keep pace with them fast enough on Reject the Market. Airfields *Will* turn into Fortresses, short of extensive scumming. For fortresses, I dealt with my first one in Guardian Armor (And that was honestly pretty early), whilst the second one I did in Assault Armor. Flying makes a massive difference.
For an Outpost, its ALL where you land in this challenge. If you can land out of the way of the southern approach, out of the way of the LoS of the Auto Turrets, you can bombard the ever loving piss out of them with Chemical weapons. Without Chem 'Nades and Chem Balls (Cannon Ammo), the Endeavor borders on hopeless. Bring Gas Masks to deal with the gas attacks ninjas love oh so much, and bring your best. Your going to get hurt, and your going to have a rough time regardless. The Minigun turrets can be sufficiently sniped by a good firearm, and thus shouldn't be too bad. You can bring breaching tools to get in the side bunkers and avoid the main entrance. And
DO NOT FORGET THE AYE-PHONES. I did this FREQUENTLY like an Idiot. This counters Ninja Stealth hard.
For the Auto Turrets, Your primary strategy is throwing bombs and Arcing attacks from out of LoS. You need to sufficiently weaken them before you hit them with the strongest missile launchers and other blast weapons you have. I was lucky enough to roll a Mortar for this purpose, so I could bring purpose built Mortar shells for this- but realistically, your hitting them with Chemical Grenades and Chem Cannon Shots. Thankfully, your hitting it 4 times if you place it right, because its a 2x2 object. You should be able to slag its under armor in about ~4 hits. After that, its just destroying it. If you Run out/trying to conserve on resources- the Ninjas in the Outpost *Specifically* come with EMP Grenades. These are effective weapons against the Auto Turrets, and can kill without the Chem Weapons- but by god does it take a few and is unreliable. Use the Chem Grenades first, then knock 'em out with the second punch. This should be sufficient before you pull out turbo Rocket launchers with stupid amounts of penetration or Lascannons with supped up power packs.
Also, for a Double Whammy-
Also since I've loosed few times quite early because of infamy loss caused by Ninja bases
Remember, You only lose the game if you get
Two bad months in a row. Also consider that how much you sink your value that month doesn't matter. -700 is the same as -10000. If you suspect your about to get a bad month, take that time to recover and not feel under pressure to answer the phone for everything. Dedicate your next month to researching your 'Petty' researches. Your Data Disks, Your Gun Almanacs, etc. Each of those Researches are worth points, and enough of them can float your month alone. Though obviously, continue to do your missions too. If you run out of those, use Interrogations. This can *Greatly* help you recover from bad months, and help you get past Ninja point bombs when they happen.
And they will.1. What early game aircraft layout do you get and use especially while rejecting the power, ie no-codex play?
The Unique craft you get in a Reject the Power is the
Dutchman. And in my Run, I used her until she broke and died. From the second I got her, to the last missions, she was in service. She's very good, but you are limited in the fact she's slow as a brick (No Ninja Terrors with her!) and that she'll ever fit 11 worth of 'crew' on her. This becomes a Significant factor later on- and creates a fighting style revolving around "The Elite Few." Certainly a boost to your Initial fighting capabilities compared to the Air Bus, but it doesn't get much better then that. It also has a nasty tenancy of catching explodium and blowing up gear if its hit funny. THAT certainly got my goat more the once or twice. Linked pictures in the attachments, but the top serves as a 'Gun Port' in which you can clear your breach (Or just set up overwatch). Note the enemies CAN see you, and will shoot you up there. But keeping a few snipers is ideal and can easily help supplement an advancing force. Downstairs, you have breach doors wide enough to allow 2x2's. The SS down there is where your gear is, so its nicely centralized. The Craft is well suited to allowing a lot of angles of coverage on the way out, so you can easily have 360 coverage of your drop and tagging people from all directions (Provided your landing isnt ass). But, as mentioned, its slow. So you cant go assault a base with this. You instead will be using
The Raiding Party. For awhile, I used the Airbus as my Infiltration craft, but this replaces the Airbus, along with serves as your gatecrasher as it is undetectable
You basically are just 3 2x2 squares, can outfit twelve and your standing out in the open. Dont use this for anything other then specialized assaults, because your letting your boobs flap out in the wind- with no protection whatsoever. But For Pre-deploy missions and assaulting bases- it is
Perfect. This is, ironically enough, just about every infiltration mission- which is what you'd want to use this for
Anyway.