aliens

Author Topic: OG TFTD playthrough  (Read 8269 times)

Offline Meridian

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Re: OG TFTD playthrough
« Reply #15 on: November 04, 2022, 06:02:40 pm »

Offline Cooper

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Re: OG TFTD playthrough
« Reply #16 on: November 05, 2022, 12:48:37 pm »
I think I know who is the missing 18th soldier  ;D

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Offline Meridian

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Re: OG TFTD playthrough
« Reply #17 on: November 05, 2022, 01:14:49 pm »
You're on the waiting list. It won't take long :)


Offline mutantlord

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Re: OG TFTD playthrough
« Reply #18 on: November 06, 2022, 03:41:42 am »
I like Sabby Shark.. but that 3 kill by the Aquatoid is just unbelievable.   I always prime a few grenades in the first turn. Before moving out. Always have a magma explosive prime in each aquanaut, before entering a ufo, that way, if aquanaut dies in case of ambush. He takes out the aliens nearby.

Offline psavola

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Re: OG TFTD playthrough
« Reply #19 on: November 06, 2022, 07:31:00 am »
Meridian has such a long list of names that he has to use battlescape tactics that ensure sufficient aquanaut rollover  :P. Also, not using dye grenades to provide cover is notable and probably intentional - it's somewhat boring and you must give the aliens some edge. On open maps like in the previous episode, not doing so is very risky (need quite a few scouts or fish food to spot the aliens, and those are very likely to be killed).

Offline mutantlord

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Re: OG TFTD playthrough
« Reply #20 on: November 06, 2022, 09:24:18 am »
I like to propose some names for future fishfoodies.

- Deep sea Shushi
- Nuclear Ray
- Folder Fish
- Foolish flounder
- Malicious Merman
- Mindbending Mermaid
« Last Edit: November 06, 2022, 09:28:47 am by nooblord »

Offline PaxCecilia

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Re: OG TFTD playthrough
« Reply #21 on: November 14, 2022, 05:03:02 pm »
Pax Cecilia reporting for duty sir!

Offline psavola

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Re: OG TFTD playthrough
« Reply #22 on: December 05, 2022, 08:40:27 am »
The most striking difference to OXC appears to be that the AI is much more passive (moves less and tends to set up ambushes more).

Especially in the early missions, the aliens were camping a lot more at certain spots in the escort USO. They didn't necessarily even move at all, making spotting them unreliable with particle disturbance sensor. You could also see this with the terror missions. Instead of moving a lot and going on rampage against civilians (or the X-COM), the aliens kept much more indoors or near to their spawn locations.

With the exception of ambushing, in general OXC behavior seems to result in a deadlier missions. As a consequence, the original AI behavior also likely results in very tedious bughunts (I can certainly remember some OG e.g. shipping line terror missions, alien colony 2nd phase). With OXC AI, the aliens almost never stay completely still (except when panicking) so you can almost always spot the aliens with meticulous usage of motion scanners.

Offline Chuckebaby

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Re: OG TFTD playthrough
« Reply #23 on: December 05, 2022, 01:17:16 pm »
Sir Charles here.
Im bravery is low but my moral is high  ;D