Author Topic: Skipping ufo interception and go straight into battlescape missions.  (Read 5317 times)

Offline mutantlord

  • Colonel
  • ****
  • Posts: 136
    • View Profile
Hi, not sure if this is the right place in the forum to ask this question. Is it possible to skip ufo interception completely, if an ufo, take a civilian car for example, with no weapons, is intercepted by a skyranger and this automatically trigger a battlescape mission?

Offline bulletdesigner

  • Commander
  • *****
  • Posts: 685
    • View Profile
Re: Skipping ufo interception and go straight into battlescape missions.
« Reply #1 on: March 01, 2022, 03:06:13 pm »
if the ufo is landed ( car stopped), landing while the car is still running doesn't make sense

Offline mutantlord

  • Colonel
  • ****
  • Posts: 136
    • View Profile
Re: Skipping ufo interception and go straight into battlescape missions.
« Reply #2 on: March 01, 2022, 04:02:00 pm »
I am struggling to understand of your sentence here. If a car is stopped (ufo landed) then it is logical for a mission to automatically start. If a car is moving and without weapons, if the craft is faster than the car, it will force the ufo (theoretically) to a stop.

Offline bulletdesigner

  • Commander
  • *****
  • Posts: 685
    • View Profile
Re: Skipping ufo interception and go straight into battlescape missions.
« Reply #3 on: March 02, 2022, 01:44:30 pm »
if the ufo is landed ( car stopped), landing while the car is still running doesn't make sense

if the ufo is landed ( car stopped) it´s skipped the ufo interception completely! landing while the car is still running doesn't make sense (since the car can keep moving while you are landing your craft)!
I'm just stating the logic in the game, you can say you ram the car with your craft so it stop and start the mission, but the game doesn't go that far (interceptions is to stop the car from moving)

PS: In polices chases the helicopter doesn't catch the criminal!
« Last Edit: March 02, 2022, 01:47:40 pm by bulletdesigner »

Offline Hobbes

  • Commander
  • *****
  • Posts: 2102
  • Infiltration subroutine in progress
    • View Profile
Re: Skipping ufo interception and go straight into battlescape missions.
« Reply #4 on: March 02, 2022, 07:39:27 pm »
Hi, not sure if this is the right place in the forum to ask this question. Is it possible to skip ufo interception completely, if an ufo, take a civilian car for example, with no weapons, is intercepted by a skyranger and this automatically trigger a battlescape mission?

A car would have a maximum speed around 120 kph, while the Skyranger has ten times the speed. In practical terms the car would almost appear immobile on Geoscape as the Skyranger intercepted it. So it might be better to spawn the 'ufo' immediately as landed, that way the Skyranger will always go straight into battle.

Offline ohartenstein23

  • Commander
  • *****
  • Posts: 1933
  • Flamethrowers fry cyberdisk circuits
    • View Profile
Re: Skipping ufo interception and go straight into battlescape missions.
« Reply #5 on: March 02, 2022, 08:13:49 pm »
You can set the tractorBeamPower on a craft weapon - it can cause UFOs to immediately land.

Offline mutantlord

  • Colonel
  • ****
  • Posts: 136
    • View Profile
Re: Skipping ufo interception and go straight into battlescape missions.
« Reply #6 on: March 03, 2022, 03:06:18 am »
Thanks for all the reply. I will check it out