Poll

How should dark and light magic interact in game?

Both available simultaneously.
0 (0%)
Only one side can be chosen in one playthrough.
4 (80%)
Other.
1 (20%)

Total Members Voted: 5

Author Topic: Mod content: powers of light and dark.  (Read 1478 times)

Offline Nord

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Mod content: powers of light and dark.
« on: February 01, 2022, 10:40:11 am »
Hello, fellow X-Com commanders.
During my modding i ran into a question. I am creating fantasy mod, containing powers of light (blessings, angels, so on) and powers of dsrkness (necromancy, etc). So i want to know your opinion, which way should these powers interact. First way - no interaction, maybe facilities of dark can not be built on bases where temples allready exist, and so on. Second way - similar to Dioxine's codexes, when you must chose side.
I must confess that results will have little effect on my opinion, but maybe some thoughts will be convincing.
Thanks.

Online Meridian

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Re: Mod content: powers of light and dark.
« Reply #1 on: February 01, 2022, 10:47:26 am »
IMO one side per campaign

Offline efrenespartano

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Re: Mod content: powers of light and dark.
« Reply #2 on: February 04, 2022, 03:59:38 am »
Personally i like having replayability on mods, where you go with one option on a campaign, then you go with the next option on the later playthrough.

So, option 2 is for me!

Offline davide

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Re: Mod content: powers of light and dark.
« Reply #3 on: February 04, 2022, 09:21:35 am »
option 2  :P

Offline The Martian

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Re: Mod content: powers of light and dark.
« Reply #4 on: February 05, 2022, 06:56:51 am »
Option 2.