Good news, everyone!!! I have some updates to share!
After a few more days of work, I can officially say that
all weapon sprite work is done. Every tier, both human and alien, has been fully completed. I even finished earlier than expected, which gave me time to revisit and refine some of the older weapon sprites.
Weapon Overhaul & Changes:- Starting Ballistics Tier: The existing rocket launcher has now been split into two separate weapons.
- The original sprite has been repurposed into an AT4 disposable bazooka, lighter and intended as an emergency anti-armor option.
- The classic rocket launcher got a full redesign, now based on the Mk153 SMAW, with rockets redone to match.
- Some Ammo Compatibility Adjustments. Since the rocket launcher is now a different class of weapon, I removed the full cross-compatibility between different "RL" introduced in past patches. Compatibility now only remains between the eXperimental and HYbrid tiers, which are both modeled after the Carl Gustaf recoilless rifle.
- Alien weapons now have two distinct ammo lines, which should significantly help with balance.
- Multiple Melee Weapon Improvements.
- Their "stashed" sprites now feature a scabbard or holster, making them look properly secured when stored in the inventory.
What's Next???Now that all
BigObs are done, my next focus is getting
HandObs and
FloorObs fully functional. I want everything working correctly first. I’ll refine minor details later, rather than delaying the update over something like a fifth-tier weapon not recoloring properly in a soldier’s hands. This part might take about a week.
To keep things moving, I’ve also made the
next armor tier barely functional as a placeholder. However, just like everything I initially implemented, these first iterations were a bit rough. Now that I have more experience, I’ll be
reworking the paperdoll layering system to integrate my latest ideas more efficiently. This should be much easier since:
- Most of the sprite work is already done—only helmet variations remain.
- I can reuse 80% ~ of the previous layers, saving a lot of time.
Plan Moving Forward:- Finish and test FloorObs/HandObs.
- Release an early betafor feedback on the new artwork.
- Finalize the tech tree and clean up rough edges.
- Tackle the armor sprite rework and implement long-planned tank sprite updates (more details on this soon!).
Thanks again for all your support and interest in the mod. Stay tuned for more updates!
