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Author Topic: X-Chronicles Release, v.1.3  (Read 74712 times)

Offline murkhach@centrum.cz

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Re: X-Chronicles Release, v.1.2
« Reply #315 on: May 27, 2024, 11:16:03 am »
The only way I am getting through months right now is repeated raiding of a Nest in Australia. I can not destroy it, but I can crush it's surface defences and sometimes even clear B1, getting around 300 points each time.
Nests are good source of points. I am able to clean young nest, and clean surface and next  two levels of adult nest (in this case with some saving and lot of luck - crystal with lightning spell is just disaster because I do not see a way how to avoid/dodge/resist it's atack)   

If I compare it to TWOTS (a great mod for  XCOM2-TFTD) I miss several mechanic
1]   damage types
   - in TFTD in a  year you can get a  great variety (melee, acid,  stun, gauss, explosive)
   -  in XCHR you just have kinetic, melle, stun
          (some weaopons have other effect but  uses kinetic melee atributes for checking hit]
2]  tanks
   - in TFTD you get early some tanks that can explore and tank a damage
   - in XCHR i did not find yet (ateter two years) a path to gain tanks
3] effective armor
   - in TFTD you get quite soon  a  good spectrum of armors that can soak some damage and prevent you from being 1 shoted.
   - in XCHR most armors does not protect much (I supose there coud be source of this by  underestimating bonuses from enemies stats ) first hit  cut down (air/water shield ) second one kills .


 

Offline Nord

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Re: X-Chronicles Release, v.1.2
« Reply #316 on: May 27, 2024, 07:12:07 pm »
Version 1.3 is up.
Changelog:
- More money;
- Fixed archmage guard;
- Added archmage necro-tower terrain for yard and interior;
- minor bugfixing;

Offline Mathel

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Re: X-Chronicles Release, v.1.3
« Reply #317 on: May 28, 2024, 05:21:49 pm »
When I tried to switch version 1.3 on, it told me it requires version 7.13 of OXCE.

But the latest release of OXCE is 7.12, with 7.12.8 as experimental.
Edit: Metadata also says it is version 1.2 of X-Chronicles.
« Last Edit: May 28, 2024, 05:28:17 pm by Mathel »

Offline Nord

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Re: X-Chronicles Release, v.1.3
« Reply #318 on: May 28, 2024, 10:40:12 pm »
When I tried to switch version 1.3 on, it told me it requires version 7.13 of OXCE.

But the latest release of OXCE is 7.12, with 7.12.8 as experimental.
Edit: Metadata also says it is version 1.2 of X-Chronicles.
Ha.
As you can suggest, i put number "3" in a wrong place. :) I will reupload file.

Upd.: done, please download updated archive.
« Last Edit: May 28, 2024, 10:46:22 pm by Nord »

Offline Mathel

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Re: X-Chronicles Release, v.1.3
« Reply #319 on: June 09, 2024, 01:42:48 am »
I started a new game to test the new funding.

Whatever is done to make it so missions are required for increase in funding is backfiring.
In the first month, I fled a mission in Germany and lost funding. Okay.

In later months, I have been winning missions all over Europe, but no funding increase. Probably because Europe is not actually covered in funding nations, and the places were usually outside of any funding nation.