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Author Topic: X-Chronicles Release, v.0.99.17.1  (Read 57958 times)

Offline Nord

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Re: X-Chronicles Release, v.0.99.9
« Reply #120 on: February 12, 2023, 07:46:30 pm »
Version 0.99.10 is up.
Changelog:
new:
- dwarves arc is finished (or maybe 99%). New units, new mission, new research tier.
- 3 new X-com units: golems (for summon and for manufacturing);
- new Ufopedia articles;
- new Amazonian level;
- new enemies for Amazonian hell (final bosses);
- new intro;
- multiple new events;
- hazmat wooden vest added;
- new Needle ship graphics;
fixing:
- X-Com undead energy, wounds and armor fixed;
- empty retaliation fixed;
- many ufopedia articles fixed;
- invader lord interrogation fixed;
- temple of light mission spawn fixed;
- manufacturing fixed;
- minor bugfixing;

Upd.: sorry, small but nasty bug has been forgotten. Download will be available tomorrow.

Upd.2: Download available.
« Last Edit: February 13, 2023, 08:39:33 am by Nord »

Offline Tchey

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Re: X-Chronicles Release, v.0.99.10
« Reply #121 on: February 13, 2023, 08:07:55 pm »
Hello,

I’m trying this mod for the first time (i play XFiles a lot, loved it, and also some 40K and PirateZ but didn’t like them).
Can you give some general hints on how to start and want to expect, so i may avoid many hours of restarts ?

I go with one base in France, and then i select Russia, as i guess they will be more blunt and brutal and dwarfy ?
Then there is a mission with 5 one-eyed wolves and they destroy me.
Back to the base after i reload and retry several times, but even many bullets seem to not kill anything, so, escape.
I wait until the Russia let me buy some items like armors and guns.

So, am i suppose to "wait" at first, to get some better stuff, or should i go and try and die more ?

Thanks, this mod seems very worthy.

Offline Nord

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Re: X-Chronicles Release, v.0.99.10
« Reply #122 on: February 13, 2023, 08:31:09 pm »
First missions CAN be completed with starting equipment. Expect casualties, though. Recommendations: use various approaches, not only rifles.

Offline xandao78

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Re: X-Chronicles Release, v.0.99.10
« Reply #123 on: March 09, 2023, 08:02:08 pm »
hi...

playing this mod and its amazing, tks for your work on it.

just something curious happens. I have two terror mission at same city at same time.

Dont know if is a bug or if should happends but here it is.

Offline Nord

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Re: X-Chronicles Release, v.0.99.10
« Reply #124 on: March 10, 2023, 02:50:02 pm »
Thanks.
This is not really bug. Just random thing. And not too many cities in your region. I have in plans to add more cities, but this is low priority task.

Offline Nord

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Re: X-Chronicles Release, v.0.99.11
« Reply #125 on: July 11, 2023, 09:55:45 pm »
At last!
Version 0.99.11 is up.
Changelog:
- Added more craft maps;
- Added new rift encounters:  floating rocks, with air elemental enemies and cydonia with ghosts;
- Added new encounter - UFO and sectoids;
- Added new buildings: detention center; rehabilitation center;
- Added peace with Legion;
- Added new random events;
- Added 2 new blesses;
- Fixed psi-crystall production with new specialist - crystallomancer;
- Fixed chosen one abilities;
- Bugfixing.

Next update after two months.

Offline Apocca

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Re: X-Chronicles Release, v.0.99.11
« Reply #126 on: August 10, 2023, 02:33:51 pm »
This mod looks interesting, I'll start to play it.

Offline GumChewer

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Re: X-Chronicles Release, v.0.99.11
« Reply #127 on: August 15, 2023, 09:33:13 pm »
The recoloring of the hair at the Battlescape does not work for the Choosen armor.
It works if the script for the glowing stripes is removed.
I'm not familiar enough with y-scripts, but could that be fixed? Maybe by adding hair recoloring too in the script, or checking the api if that is supposed to happen?
Thanks in advance  :P

Apart from that, you made a nice mod! I finished my first campaign two months ago and it was fresh and really fun.
« Last Edit: August 15, 2023, 09:35:18 pm by GumChewer »

Offline GumChewer

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Re: X-Chronicles Release, v.0.99.11
« Reply #128 on: August 15, 2023, 09:33:59 pm »
I worked on the English translation and fixed smaller issues/inconsistency/etc with the ruleset.
Can these things be included? What is the best way to do that? Do you have a Github repository maybe?

Offline Nord

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Re: X-Chronicles Release, v.0.99.11
« Reply #129 on: August 16, 2023, 09:02:52 am »
I worked on the English translation and fixed smaller issues/inconsistency/etc with the ruleset.
Can these things be included? What is the best way to do that? Do you have a Github repository maybe?
Thanks.
Post file here or through discord. I will merge it before the next update.

Offline GumChewer

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Re: X-Chronicles Release, v.0.99.11
« Reply #130 on: August 16, 2023, 10:02:16 pm »
Thanks.
Post file here or through discord. I will merge it before the next update.

See the attachment.
There were a lot of non-existing bulletSprite=100 entries. I marked them with FIXME and gave them the value 0 when I could not find a proper one.

Offline Nord

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Re: X-Chronicles Release, v.0.99.11
« Reply #131 on: August 17, 2023, 04:37:06 am »
See the attachment.
Thanks.
Quote
There were a lot of non-existing bulletSprite=100 entries. I marked them with FIXME and gave them the value 0 when I could not find a proper one.
Thanks, but i will fix it another way.

Offline Hadriex

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Re: X-Chronicles Release, v.0.99.11
« Reply #132 on: August 23, 2023, 12:36:50 am »
Game crashed when I researched Extraterrestial Equipment. The error log says 'Research STR_UFO_MATERIALS not found'

I have it recorded on video and I have the save file, if there's any more info you need.

Offline Nord

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Re: X-Chronicles Release, v.0.99.11
« Reply #133 on: August 23, 2023, 02:57:04 am »
This is a bug, yes. New version is on the way, will be ready in a week or less.

Offline Nord

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Re: X-Chronicles Release, v.0.99.11
« Reply #134 on: August 30, 2023, 08:30:58 pm »
Version 0.99.12 is up.
Changelog:
 - added new spells: degeneration, repair armor;
 - added new armor: medic;
 - added 2 new events;
 - added multiple cities on the globe, thanks to Solarius Scorch;
 - Balance: more chances to prevent invader missions by shooting down their ships;
            greatly increased mana training speed, mana shield now train mana too;
            more retaliations;
            more psi-skill drawback from heavy armor;
            shield of light now counters curses;
            some research tree tweak;
 - Fixes: multiple unit sprites fixed;
          rifts now opens near your bases more often;
          less invader ship stairs burnouts;
          fixed some movement costs on the different terrains;
          fixed maps of marshall and rifts;
          multiple minor fixes;
« Last Edit: August 30, 2023, 08:33:21 pm by Nord »