Glad I can help.
This applies to all UFO types from Medium Scout to Battleship as well as certain game situations in general (see below).
Take the Large Scout for instance. It's great for ambushes with it's narrow aisles leading to the 2 doors, yet aliens take no advantage of that but wander around mindlessly.
Also aliens should make more use of grenades. They regularly carry them but except for terrorists almost never throw them. Especially inside UFOs they'd have a terrible effect.
After some testing I now understand how sneakyAI works - and where it doesn't work.
When aliens see a target, instead of blindly attacking they try to get in a covered position and shoot the target from there.
While this sounds good and works decently with distant targets in complex terrain like jungle, forest or farm, it's complete nonsense when there is no cover within reach or the target is very close.
Try the attached savegame:
There's a sectoid near the lower left corner of the UFO.
If you put a soldier very close to the alien there is a very high probability that it will not shoot the easy target but run away and try to hide in the bushes to the left which may end with the poor alien standing in open terrain with the back towards your soldier. If you give him another turn, the sectoid will take cover in the bushes and shoot the soldier from there.
So the basic idea is good but a very bad choice in the given situation.
Enter the UFO with a single soldier and place him in the middle of the aliens.
Watch in amazement as they try to run out of the UFO or wander around until they run out of TUs.
Of course they will shoot now and then but in the majority of cases they try to take cover or flee which is insane in this situation. Rather than sneaky they simply seem terribly afraid of your soldiers.
Maybe it's possible to have different AI modes:
sneakyAI if target is far away and cover within reach - try to hide, shoot from cover, or pop out, shoot, go back to cover
aggressiveAI if the target is close or cover out of reach - spend all TUs on attacking nearest target no matter what
lurkingAI inside UFO (except for some aliens patroling) - save TUs for reaction shot, move cautiously and make sure you end turn in favorable position near doors or corners facing the right direction.