As of the start of this campaign it is the 3rd of February 1993, Great Britain.
The introductory mission is set in a secret research facility with ties to Omega. While I had my players make their own characters, I wanted to give them a taste of power, and danger, using multiple different playstyles, skills, and weapons to give them an idea of what you can do and make. So I made 4 "veteran agents" to play as for the duration of this prologue mission.
Background information:
Data information:
The base was developing a high level AI using something called an Alenium shard. Its job would be to control a drone platform and fight alongside human soldiers as a relatively expendable combatant.
Development started on police bomb defusal and breaching units, but Anama Dennings had something better in mind. Having served with many units throughout his lifetime he was trying to develop practical prosthetics and mechanical aids for those wounded in battle. Gaining wind of the project he offered his services and within a week had drawn up a blueprint for an augmetic arm that would interface with the human body.
Due to the complexity of its programming an outsider, Julia Rotenye was brought on board. Rotenye was a leading expert in complex mathematical variables and had released a paper detailing how the human mind could interface with machines through an interface.
Together the two made a new side project to the main mission of the base. They realized that they could make a man shaped mechanical analogue for the AI core to pilot, and if they could do that then they could allow unheard of cybernetic modification to the human body.
It was then that Omega took command and the staff were apprised of the threat facing earth, and even met a few survivors who had become bed ridden due to their injuries. With a new purpose they set out to develop cybernetics and a human analogue to send alongside their agents.
Primary data packets
1: The Alenium shard itself
2: Prosthetic and cybernetic prototypes and data
3: Primary programming for machine and biological interface.
Most of this is stored inside the “Cube” a massive two by two foot server that holds all the relevant information as a backup. But denying the enemy all the assets, especially the Alenium Shard is important.
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Characters for this starting adventure
Gabbro Garibaldi (His picture for the game on roll20 is Max Payne in Max Payne 1. he is played by L4oftheWest, claled L4 from now on): A French Foreign Legion veteran of five tours all around the world he then joined Interpol's Response Team as a lieutenant specialized in firearms. Gabbro ("Ga-Brow") is a troubled killer who has nearly seen it all. He was picked up by Omega after his entire response team was wiped out by an alien incursion in '89 at Saudi Arabia. The only survivor, his already existent alcoholism and drug abuse was compounded. He has outlived five Omega investigation teams who have either died or been too terribly wounded to continue their duties.
He has been assigned as security for Cyber Dynamics' Omega joint project. The only things he knows is that he's to play babysitter and make sure no one starts talking about their work outside of these walls. This coding and computer stuff is way beyond him. Killing goons though? That's his field of expertise.
Notable skills: Acrobatics, athletics, Sleight of hand.
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Carol Wright (Her picture is a slight auburn haired woman with a pendent, played by my friend Necro Raven, referred to as Necro from here on in), 31, Female, detective for Scotland yard for three years before being delivered an offer she could never refuse. She joined the UN Paranormal investigation unit in '90 as a field agent, before folding into the secretive Omega unit.
Why was this offer impossible to refuse? You dream, you dream things that are to be, you dream things that are thought impossible. You've made a killing in the stock market at least, but your minds eye is focused on one thing: Your death, and how to avoid it.
Your clock ticks close to midnight.... You're called to the office, Omega is jumpy, and so are you.
Notable Skills: interrogation, Psynisicence
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Julia Rotenye (Stereotypical punk, played by me for this opening session as the original player couldn't make it), hacker, computer expert, conscript in Omega's little war. You don't care, you want to get your fingers above things you'd never even dreamed of experiencing, seeing alien code with your own eyes, and get paid an embarrassing amount of cash doing it as well.
Course you haven't exactly gotten that yet, as an agent for Omega you've been stuck in this stuffy British office building in the middle of no where writing code. At least Anama's little drone project is cool.
Notable skills: Logic, Stealth, computers, electronics
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Anama Dennings (Pictured is an older man in a hard hat, played by my old friend SomeEmoKid, named Smoke from here on out), 42, Male, member of the Royal Corp of Engineers for her majesty's army. Brought into this project due to his own interests in robotics, and robotic fighting machines. To Anama, today is different, the last finishing touches on your baby is complete.
Course now you got a couple of government agents snooping around, one more than before, but fuck it, one is dumb as rocks, and the other is quiet as a mouse.
But what you're working on? Well, it will change the world just as surely as aliens invading will. If only Doctors Jacque and Kipling will see.
Notable Skills: Command, Security, and electronics.