Oops, I thought I was responding in the XCF subsection... But I think this still works for vanilla anyway. IMO would fit with how Ethereals operate.
Indeed! I concur on that perspective.
I personally think if your psionic stats are at 120/120, then you can perform all sorts of absurd things. Maybe not "anything", but a lot.
With Helix Psion and Sectoid Legacy, even greater miracles are possible. :wink:
Sorry, by XCOM2 do you mean TFTD? Or the nuCom? Because I don't really understand what feature you mean. Why would an enemy unit become uncapturable because you MCed it?
I mean specifically the original TFTD. I recall having a trouble with capturing a Lobsterman Navigator, who was hidden in the center colony struct, very hard to access without destroying Zrbite planted nearby. I was accomplishing those colony missions by MC-capturing most aliens, including the Lobsterman Navigator. It turned out that I was unable to research that specific alien after finishing the missions, until I stopped to MC-capture it. Clearly, this implies that an explicit mechanic in the game against researching those aliens which were MC-controlled at least once during the tactical mission.
I wonder, if that specific mechanic was a deliberate decision. If so, how does it correspond to the corresponding design decision in XCF?