I am a new player. I went on a cult safehouse mission. Though I was relatively well, two of my agents ending up getting shot, which made me run out of medical aids. So, I decided to retreat to the craft, confident that I will still get a nice score from killing several cultists. Alas, because of the -100 penalty my score ended being negative. As I previously aborted another mission without a penalty (I forget which), this was unexpected. It would make sense to have some kind of text in the briefing that would warn about the penalty, and ideally provide an in-universe explanation of why it is there.
By the way, I am loving the mod! Thanks!