Yeah, that's the kind of effect you get from HQX, I made a topic about it ages ago:
https://openxcom.org/forum/index.php/topic,118 with a screenshot, and because nobody really liked it, it was never implemented.
But since then the community has grown, the chances are there are a few people out there that might like it... I'm not sure I would ever use it, it gives freaky results sometimes.
I think it's because the native resolution, sprites of 32x40 px, is just a bit too low for scalers to make something out of it. They look a lot better on old games that just have tiny bit more resolution and natively run on 640x480 and up.