Today I learned that TFTD zombies take stun damage, but UFO zombies don't. It's right there in the armor rulesets, a UFO zombie takes 0.0 stun damage and in TFTD it's 0.9. (If you stun a TFTD zombie, it still dies and turns into a Tetnaculat.)
They are different games and each zombie is created from a different terror unit (Chryssalid vs Tentaculat) so I guess I shouldn't have been so surprised by the difference. But was just curious if anyone knows why this is? I mean, I assume the reason is, "That's how it was in the original games," but wondering if anyone has any insight on this change from either a lore or gameplay perspective. I wonder if that was a conscious decision or oversight by the original MicroProse developers (I know TFTD was kind of rushed out).