Errr.... I understand how unconsciousness works. I was saying that I didn't get why this wasn't good enough for whoever suggested that dead soldiers could turn out to be unconscious.
Because he most likely wants another mechanic to help him in game, while save-scumming exist.
Edit by Meridian: forgot to move these two posts from the original thread:
Post by sanyaskillpro:Because he most likely wants another mechanic to help him in game, while save-scumming exist.
Xenonauts has this mechanic and it's not that bad. IIRC it's 50% base chance to get revived, but -1% for every point of overdamage. Basically it helps when someone dies from chip damage through armor stripping, but if you take a burst from heavy weapon at close range you're 100% dead, no rng involved. Also you'd need to protect the body from explosions or grab it(if you're retreating), when the revive is not even guaranteed. Sure it's a pure buff for the player, but nothing too gamebreaking.
Post by peirceg:Because he most likely wants another mechanic to help him in game, while save-scumming exist.
tbh I play ironman, and this adds to the ongoing story of a lucky lucky survival instead of just a straight 100% dead person. The whole point is that I dont want to save scum, and that soldiers being dead should not always be a foregone conclusion. Finally, what is wrong in playing a single player game the way I want to?
Xenonauts has this mechanic and it's not that bad. IIRC it's 50% base chance to get revived, but -1% for every point of overdamage. Basically it helps when someone dies from chip damage through armor stripping, but if you take a burst from heavy weapon at close range you're 100% dead, no rng involved. Also you'd need to protect the body from explosions or grab it(if you're retreating), when the revive is not even guaranteed. Sure it's a pure buff for the player, but nothing too gamebreaking.
Ahh Yes now I remember where this mechanic came from. I bounced off this game when I realized that aliens do not panic.