Hi Ben, thanks for dropping by - I'm glad you're enjoying the mod.
All of the advanced options that are necessary for the mod should be locked by the mod in the configuration they should be in, no need to change any of them for the "intended" experience. For example, we've forced UFO Extender Accuracy on because we want weapons without a scope to be short-ranged, encouraging more melee combat.
Any of the unlocked options are left to personal preference, though there are a few I'd recommend, mostly to make the management side of things simpler:
- Force craft launch: quite a few transports are also good interceptors, you'll probably want to use them for both and this makes it so you don't have to wait for full repairs.
- Psionic training at any time: once you get there, it'll allow you to start psi training immediately after the facility is built instead of waiting for the start of the month.
- Alternate movement methods: most players already use this, but sprinting is practically necessary to get full use out of the melee weapons in the mod.
Edit: If you have more questions, we also have a discord server if you want a quick answer:
https://discord.gg/t2xHbRP