A surprise to be sure, but a welcome one!
A little question, mate: How do I define the skin index? Something like this?
crafts:
- type: STR_AVENGER
maxSkinIndex: 3 # default 0
skinSprites: [202,203,204] # default empty, contains all sprites except for the first (index zero)
- type: STR_LIGHTNING
maxSkinIndex: 6 # default 0
skinSprites: [205,206,207]
- type: STR_SKYRANGER
maxSkinIndex: 8 # default 0
skinSprites: [208,209]
Or something like this?
crafts:
- type: STR_AVENGER
maxSkinIndex: 3 # default 0
skinSprites: [202,203,204] # default empty, contains all sprites except for the first (index zero)
- type: STR_LIGHTNING
maxSkinIndex: 3 # default 0
skinSprites: [205,206,207]
- type: STR_SKYRANGER
maxSkinIndex: 2 # default 0
skinSprites: [208,209]
Also, the different skins for the Battlescape need to be defined consecutively (like on the first example)?
Like
AVENGER_1
AVENGER_2
AVENGER_3
LIGHTNING_4
LIGHTNING_5
LIGHTNING_6
SKYRANGER_7
SKYRANGER_8
Or can I have
Like
AVENGER_1
AVENGER_2
AVENGER_3
LIGHTNING_1
LIGHTNING_2
LIGHTNING_3
SKYRANGER_1
SKYRANGER_2