Is HANDOB position configured per draw routine? Is it configurable? Is it a dynamically generated y position? I'm working on a sprite derivative of the arthropod, which looks to be a derivative of the muton. the HANDOB sits lower than it should, and the length of the torso is longer on my sprite so not sure if it's calculating something there based on the first non blank pixel it finds on the y axis, or if it's always positioned at something like 20 pixels from the bottom. Just trying to figure out if this is something I fix in code or if I need to adjust the sprites?
Attached is both units overlaid, so you can see the height difference between the two layers. although onion skinning these should still result in everything lining up properly for the unit sprite, just not the default HANDOBS.