Hi, folks!
Got a suggestion. powerRangeReduction is useful to limit the damage of certain weapons (Shotguns and pistols comes to mind) to a defined range. But, how about an increment of damage?
Instead of losing power at X number of tiles beyond powerRangeThreshold, the powerRangeIncrease would mean that a fixed power bonus is applied UNTIL the powerRangeThreshold. Let's imagine an SMG:
- type: STR_SMG
compatibleAmmo:
- STR_SMG_CLIP
powerRangeThreshold: 15
powerRangeIncrease: 5
- type: STR_SMG_CLIP
power: 30
This gun will inflict 35 points of damage up to 15 tiles, where it will decrease to 30!
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